feat: can start in test mode instantly starting match, pause menu beginnings

This commit is contained in:
Jakob Feldmann 2024-04-16 13:48:29 +02:00
parent 3441b46d6c
commit 965d369673
11 changed files with 2590 additions and 789 deletions

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@ -13,14 +13,6 @@ public class GameplayMetaInputEvents : MonoBehaviour, IMetaActions
inputActions.Meta.SetCallbacks(this); inputActions.Meta.SetCallbacks(this);
inputActions.Meta.Enable(); inputActions.Meta.Enable();
} }
void EnableMetaInput()
{
inputActions.Meta.Enable();
}
void DisableMetaInput()
{
inputActions.Meta.Disable();
}
public void OnStart(InputAction.CallbackContext context) public void OnStart(InputAction.CallbackContext context)
{ {
MatchManager.G.StartPressed(); MatchManager.G.StartPressed();
@ -28,6 +20,11 @@ public class GameplayMetaInputEvents : MonoBehaviour, IMetaActions
public void OnPause(InputAction.CallbackContext context) public void OnPause(InputAction.CallbackContext context)
{ {
throw new System.NotImplementedException(); MatchManager.G.PausePressed();
}
public void Dispose()
{
inputActions.Meta.Disable();
inputActions.Meta.RemoveCallbacks(this);
} }
} }

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@ -78,7 +78,9 @@ namespace Managers
if (playersControlSchemes.ContainsValue(uc)) if (playersControlSchemes.ContainsValue(uc))
{ {
#if RELEASE
Log.Warn("These controls can't be assigned to a second player."); Log.Warn("These controls can't be assigned to a second player.");
#endif
return; return;
} }
@ -88,7 +90,7 @@ namespace Managers
Log.Info($"Player Number: {playerId} got assigned control scheme: {uc.SchemeName}."); Log.Info($"Player Number: {playerId} got assigned control scheme: {uc.SchemeName}.");
playersControlSchemes.Add(playerId, uc); playersControlSchemes.Add(playerId, uc);
unassignedPlayers.Remove(playerId); unassignedPlayers.Remove(playerId);
PlayerControlAssigned.Invoke(this, new Tuple<int, UniqueControl>(playerId, uc)); PlayerControlAssigned?.Invoke(this, new Tuple<int, UniqueControl>(playerId, uc));
} }
private void AssignShipControls(UniqueControl uc, Ship s, ShipProperties p) private void AssignShipControls(UniqueControl uc, Ship s, ShipProperties p)

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@ -55,12 +55,15 @@ namespace Managers
[SerializeField] [SerializeField]
private GameObject startCamera; private GameObject startCamera;
public bool IsTestRun = false;
public Scenes TestScene = Scenes.Arena;
public event EventHandler<SceneLoadEventArgs> CustomSceneLoaded; public event EventHandler<SceneLoadEventArgs> CustomSceneLoaded;
void Awake() void Awake()
{ {
G = this; G = this;
ShowStartScreen(); if (!IsTestRun) ShowStartScreen();
ConfigureLog4Net(); ConfigureLog4Net();
Log.Info("Awake"); Log.Info("Awake");
} }
@ -69,8 +72,16 @@ namespace Managers
{ {
InstantiateBaseManagers(); InstantiateBaseManagers();
Log.Info("Space Smash Out is starting."); Log.Info("Space Smash Out is starting.");
if (!IsTestRun)
{
LoadMainMenu(); LoadMainMenu();
} }
else
{
// Coroutine for waiting a frame and letting the managers run their Start methods
StartCoroutine(SetupTestMatch(TestScene));
}
}
/// <summary> /// <summary>
/// Configuration of log 4 net, before the game starts. /// Configuration of log 4 net, before the game starts.
@ -204,6 +215,32 @@ namespace Managers
MatchManager.StartMatch(); MatchManager.StartMatch();
} }
public IEnumerator SetupTestMatch(Scenes scene)
{
yield return null;
SceneManager.LoadScene((int)scene, LoadSceneMode.Additive);
yield return null;
SceneManager.LoadScene((int)Scenes.GameplayUserInterface, LoadSceneMode.Additive);
yield return null;
SceneManager.SetActiveScene(SceneManager.GetSceneByBuildIndex((int)scene));
yield return null;
MatchManager.LoadMatchRules(0);
MatchManager.LoadArenaProperties(0);
PlayerManager.LocalMatchJoinPlayers(MatchManager.arenaProperties.minPlayerCount);
// TODO: This is in place of a character choosing menu etc.
foreach (Player p in PlayerManager.localPlayers)
{
CharacterManager.AssignShipFixed(p);
Log.Debug($"Ship: {p.character.name} assigned to player: {p.playerNumber}.");
}
MatchManager.StartCharacterSelect();
MatchManager.SpawnCharacters(PlayerManager.localPlayers);
UIManager.StartManagingMatchUI();
UIManager.AssignHUDElementsToPlayers(PlayerManager.localPlayers);
ControlsManager.AssignControlsToPlayers(PlayerManager.localPlayers);
MatchManager.StartTestMatch();
}
/// <summary> /// <summary>
/// Triggers a method once, when a specific scene was loaded. /// Triggers a method once, when a specific scene was loaded.
/// </summary> /// </summary>

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@ -8,6 +8,8 @@ using UnityEditor;
using UnityEngine; using UnityEngine;
using GameLogic; using GameLogic;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Text.RegularExpressions;
using Unity.VisualScripting;
/// <summary> /// <summary>
/// States the match can be in. /// States the match can be in.
@ -287,6 +289,17 @@ namespace Managers
matchState = MatchState.Match; matchState = MatchState.Match;
} }
public void StartTestMatch()
{
foreach (Player p in matchPlayers)
{
p.spawnedCharacter.transform.localPosition =
arenaProperties.spawnPositions[p.playerNumber - 1];
}
SetupMatchPlayerStatistics();
matchState = MatchState.Match;
}
public void ConfirmMatchStart(TaskCompletionSource<bool> startPressed) public void ConfirmMatchStart(TaskCompletionSource<bool> startPressed)
{ {
startPressed.TrySetResult(true); startPressed.TrySetResult(true);
@ -297,10 +310,35 @@ namespace Managers
/// </summary> /// </summary>
public void StartPressed() public void StartPressed()
{ {
if (OnStartPressed != null) OnStartPressed?.Invoke();
{
OnStartPressed.Invoke();
} }
public void PausePressed()
{
if (matchState == MatchState.Pause)
{
ContinueMatch();
UIManager.G.ShowPauseMenu();
return;
}
if (matchState != MatchState.Match)
{
Log.Info("Can only pause when match is in progress.");
return;
}
matchState = MatchState.Pause;
UIManager.G.HidePauseMenu();
}
async private void ContinueMatch()
{
UIManager.G.announcments.QueueAnnounceText("Get Ready.", 0.3f);
UIManager.G.announcments.QueueAnnounceText("Get Ready..", 0.3f);
UIManager.G.announcments.QueueAnnounceText("Get Ready...", 0.3f);
UIManager.G.announcments.QueueAnnounceText("GO!", 0.5f);
await Tween.Delay(0.9f);
matchState = MatchState.Match;
} }
/// <summary> /// <summary>

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@ -1,13 +1,7 @@
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using System.Threading.Tasks;
using System.Xml.Serialization;
using log4net; using log4net;
using Unity.VisualScripting;
using UnityEngine; using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
namespace Managers namespace Managers
{ {
@ -35,7 +29,8 @@ namespace Managers
public bool StartManagingMatchUI() public bool StartManagingMatchUI()
{ {
if (!StartManagingHUD() || !StartManagingAnnouncements()) if (!StartManagingHUD() || !StartManagingAnnouncements()
|| !StartManagingPauseMenu())
{ {
Log.Error("Problems when starting in game match UI."); Log.Error("Problems when starting in game match UI.");
return false; return false;
@ -115,5 +110,15 @@ namespace Managers
{ {
announcments.StopAnnouncement(); announcments.StopAnnouncement();
} }
public void ShowPauseMenu()
{
}
public void HidePauseMenu()
{
}
} }
} }

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@ -349,12 +349,12 @@ public class Ship : MonoBehaviour
void UpdateSounds() void UpdateSounds()
{ {
float velocityFactor = math.smoothstep(0, props.absolutMaxVelocity, body.velocity.magnitude);
if (math.abs(state.thrustInput) > 0 || IsBoosting()) if (math.abs(state.thrustInput) > 0 || IsBoosting())
{ {
ThrusterSound.PlayAudio(true); ThrusterSound.PlayAudio(true);
ThrusterSound.ChangePitch( ThrusterSound.ChangePitch(velocityFactor);
math.smoothstep(0, props.absolutMaxVelocity, body.velocity.magnitude));
} }
else else
{ {
@ -385,11 +385,13 @@ public class Ship : MonoBehaviour
{ {
if (newZone != Zone.NimbleZone) if (newZone != Zone.NimbleZone)
{ {
LeaveZoneSound.ChangePitch(velocityFactor);
LeaveZoneSound.PlayAudio(false); LeaveZoneSound.PlayAudio(false);
AudioManager.G.BroadcastAudioEffect(AudioEffects.LowPass, transform, true); AudioManager.G.BroadcastAudioEffect(AudioEffects.LowPass, transform, true);
} }
else else
{ {
EnterZoneSound.ChangePitch(velocityFactor);
EnterZoneSound.PlayAudio(false); EnterZoneSound.PlayAudio(false);
AudioManager.G.BroadcastAudioEffect(AudioEffects.LowPass, transform, false); AudioManager.G.BroadcastAudioEffect(AudioEffects.LowPass, transform, false);
} }

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@ -4,6 +4,7 @@ using UnityEngine;
public class PauseMenu : MonoBehaviour public class PauseMenu : MonoBehaviour
{ {
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {