From 6f8b9fde9ff623d7768fb004e35043a920697d67 Mon Sep 17 00:00:00 2001 From: Jakob Date: Thu, 4 Apr 2024 07:52:34 +0000 Subject: [PATCH] doc: Update README.md --- README.md | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/README.md b/README.md index 61b45ac..8d28d64 100644 --- a/README.md +++ b/README.md @@ -4,23 +4,23 @@ The GameManager is a sort of bootloader, which sets up all the other managers and orchestrates the match start process. Once the main menu is loaded, the only real option is to start a -local 2v2 match. -I use SlimUI, as the main menu for now, it is a store asset. +local 1v1 match. +For now I'm using the SlimUI Unity store asset as the main menu. Starting this match (using the button in SlimUI) sets off the async scene loading, transition to the arena camera and match setup in the GameManager. The GameManager provides a method which invokes an event once a specific scene has been loaded. -Here I'm using that to trigger the camera transition once the arena scene was loaded. +Here I'm using that to trigger a camera transition once the arena scene was loaded. -After the camera transition the InGameUI scene is loaded and when the UI is there, +After the camera transition the InGameUI scene is loaded additively, after that the match setup process in the GameManager is started. To look into this process see: Assets\SlimUI\Modern Menu 1\Scripts\Managers\SlimUIMainMenu Line 162 onwards Assets\Scripts\Managers\GameManager Line 176 onwards -Also noteworthy is the Ship Movement logic in which I change the flying behavior and gravity +Also noteworthy is the ship movement logic in which I change the flying behavior and gravity for the ship depending which zone it is in -and the shader for the ripple effect of the inner/green/nimble zone, which is an older simple -ripple shader converted to URP (in code not shader graph), featuring up to 5 simulateously animated ripples. \ No newline at end of file +and also the shader for the ripple effect of the inner/green/nimble zone, which is an older BRP +ripple shader converted to URP (in code not shader graph), featuring up to 5 simulateously animated ripples.