feat: playing field boundary remodeled and now acts as a force field to forgive flying mistakes
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Assets/Prefabs/Boundary.prefab
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404
Assets/Prefabs/Boundary.prefab
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7
Assets/Prefabs/Boundary.prefab.meta
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62
Assets/Scripts/ForceField.cs
Normal file
62
Assets/Scripts/ForceField.cs
Normal file
@ -0,0 +1,62 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
|
using log4net;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ForceField : MonoBehaviour
|
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|
{
|
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|
private static ILog Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
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|
|
||||||
|
[Tooltip("Multiplied by the current gravity strength factor for the ship.")]
|
||||||
|
[Range(0, 10)]
|
||||||
|
public float StrengthFactor = 2;
|
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|
|
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|
private List<Ship> ships = new();
|
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|
|
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|
|
||||||
|
private void FixedUpdate()
|
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|
{
|
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|
foreach (Ship ship in ships)
|
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|
{
|
||||||
|
// Direction towards center
|
||||||
|
var direction = transform.up;
|
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|
ship._body.AddForce(direction * ship.Props.GravitStrength * StrengthFactor
|
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|
, ForceMode.Acceleration);
|
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|
}
|
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|
}
|
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|
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|
|
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|
/// <summary>
|
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|
/// Adds a ship to the force field when in range
|
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|
/// </summary>
|
||||||
|
/// <param name="collider"></param>
|
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|
private void OnTriggerEnter(Collider collider)
|
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|
{
|
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|
if (collider.tag == "Ship")
|
||||||
|
{
|
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|
if (!collider.TryGetComponent(out Ship shipComponent))
|
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|
{
|
||||||
|
Log.Error($"Collider: {collider} was tagged as Ship, but has no Ship component.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
ships.Add(shipComponent);
|
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|
}
|
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|
}
|
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|
|
||||||
|
/// <summary>
|
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|
/// Removes the player when he leaves the force field
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="collider"></param>
|
||||||
|
private void OnTriggerExit(Collider collider)
|
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|
{
|
||||||
|
if (collider.tag == "Ship")
|
||||||
|
{
|
||||||
|
if (!collider.TryGetComponent(out Ship shipComponent))
|
||||||
|
{
|
||||||
|
Log.Error($"Collider: {collider} was tagged as Ship, but has no Ship component.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
ships.Remove(shipComponent);
|
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|
}
|
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|
}
|
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|
}
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11
Assets/Scripts/ForceField.cs.meta
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11
Assets/Scripts/ForceField.cs.meta
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Loading…
Reference in New Issue
Block a user