%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 8
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: DSB
  m_Shader: {fileID: 104, guid: 0000000000000000f000000000000000, type: 0}
  m_Parent: {fileID: 0}
  m_ModifiedSerializedProperties: 0
  m_ValidKeywords: []
  m_InvalidKeywords: []
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_LockedProperties: 
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _BackTex:
        m_Texture: {fileID: 2800000, guid: d733e8221be901b429039b23c12749c6, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DownTex:
        m_Texture: {fileID: 2800000, guid: 53236b56bc0208c49936b442daccbb62, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _FrontTex:
        m_Texture: {fileID: 2800000, guid: 3c74d9b24e6f1a24c8a23d012f45f750, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _LeftTex:
        m_Texture: {fileID: 2800000, guid: a40174c675fc1264dbbe1c9b83c7f29f, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _RightTex:
        m_Texture: {fileID: 2800000, guid: 9dd9f87fe1ab7744fb7fb7046e3cfbfb, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _UpTex:
        m_Texture: {fileID: 2800000, guid: bd01d8f5deedc054ea3c866c4df95a94, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Ints: []
    m_Floats: []
    m_Colors:
    - _Color: {r: 1, g: 1, b: 1, a: 1}
    - _Tint: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
  m_BuildTextureStacks: []
