%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 8
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: ColorPalette
  m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0}
  m_Parent: {fileID: 0}
  m_ModifiedSerializedProperties: 0
  m_ValidKeywords: []
  m_InvalidKeywords: []
  m_LightmapFlags: 0
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses:
  - GRABPASS
  m_LockedProperties: 
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _BumpMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailAlbedoMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailMask:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailNormalMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _EmissionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _Illum:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _LightMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 2800000, guid: 2850b391dc833dd4ba2fa119100bbc0d, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MetallicGlossMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _OcclusionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _ParallaxMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - baseColorTexture:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - emissiveTexture:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - metallicRoughnessTexture:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - normalTexture:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - occlusionTexture:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - transmissionTexture:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_Lightmaps:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_LightmapsInd:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_ShadowMasks:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Ints: []
    m_Floats:
    - _AlphaClip: 0
    - _AlphaToMask: 0
    - _BUILTIN_AlphaClip: 0
    - _BUILTIN_Blend: 0
    - _BUILTIN_CullMode: 2
    - _BUILTIN_DstBlend: 0
    - _BUILTIN_QueueControl: -1
    - _BUILTIN_QueueOffset: 0
    - _BUILTIN_SrcBlend: 1
    - _BUILTIN_Surface: 0
    - _BUILTIN_ZTest: 4
    - _BUILTIN_ZWrite: 1
    - _BUILTIN_ZWriteControl: 0
    - _Blend: 0
    - _BlendModePreserveSpecular: 0
    - _BlendOp: 0
    - _BumpScale: 1
    - _CameraFadingEnabled: 0
    - _CameraFarFadeDistance: 2
    - _CameraNearFadeDistance: 1
    - _CastShadows: 1
    - _ColorMode: 0
    - _Cull: 2
    - _Cutoff: 0.5
    - _DetailNormalMapScale: 1
    - _DistortionBlend: 0.5
    - _DistortionEnabled: 0
    - _DistortionStrength: 1
    - _DistortionStrengthScaled: 0
    - _DstBlend: 0
    - _Emission: 1
    - _EmissionEnabled: 0
    - _Exposure: 1
    - _FlipbookMode: 0
    - _GlossMapScale: 0.53
    - _Glossiness: 0.5
    - _GlossyReflections: 1
    - _ImageType: 0
    - _Layout: 0
    - _LightingEnabled: 0
    - _Mapping: 1
    - _Metallic: 0
    - _MirrorOnBack: 0
    - _Mode: 0
    - _OcclusionStrength: 1
    - _Parallax: 0.02
    - _QueueControl: 0
    - _QueueOffset: 0
    - _ReceiveShadows: 1
    - _Rotation: 0
    - _Shininess: 0.078125
    - _SmoothnessTextureChannel: 1
    - _SoftParticlesEnabled: 0
    - _SoftParticlesFarFadeDistance: 1
    - _SoftParticlesNearFadeDistance: 0
    - _SpecularHighlights: 1
    - _SrcBlend: 1
    - _Surface: 0
    - _UVSec: 0
    - _WorkflowMode: 1
    - _ZTest: 4
    - _ZWrite: 1
    - _ZWriteControl: 0
    - _base_alpha: 0.5
    - _impact_amplitude: 6
    - _impact_anim: 0
    - _impact_blend: 0
    - _impact_density: 5
    - _impact_frequency: 5
    - _impact_radius: 1.1
    - _shield_color_brightness: 10
    - _shield_intensity: 2
    - _shield_pulse_amplitude: 1
    - _shield_pulse_blend: 1
    - _shield_pulse_density: 1
    - _shield_pulse_frequency: 1
    - _shield_pulse_radius: 1
    - _shield_size: 0
    - alphaCutoff: 0.5
    - baseColorTexture_texCoord: 0
    - emissiveExposureWeight: 0
    - emissiveTexture_texCoord: 0
    - metallicFactor: 1
    - metallicRoughnessTexture_texCoord: 0
    - normalTexture_scale: 1
    - normalTexture_texCoord: 0
    - occlusionTexture_strength: 1
    - occlusionTexture_texCoord: 0
    - roughnessFactor: 1
    - transmissionFactor: 0
    m_Colors:
    - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
    - _Color: {r: 1, g: 1, b: 1, a: 1}
    - _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
    - _EmisColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 0}
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
    - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
    - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
    - _Tint: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
    - _impact_origin: {r: 1, g: 0, b: 0, a: 1}
    - _rotation: {r: 0.1, g: 0, b: 0, a: 1}
    - _shield_color: {r: 0, g: 0, b: 1, a: 1}
    - baseColorFactor: {r: 1, g: 1, b: 1, a: 1}
    - baseColorTexture_Rotation: {r: 0, g: 0, b: 0, a: 0}
    - emissiveFactor: {r: 0, g: 0, b: 0, a: 1}
    - emissiveTexture_Rotation: {r: 0, g: 0, b: 0, a: 0}
    - metallicRoughnessTexture_Rotation: {r: 0, g: 0, b: 0, a: 0}
    - normalTexture_Rotation: {r: 0, g: 0, b: 0, a: 0}
    - occlusionTexture_Rotation: {r: 0, g: 0, b: 0, a: 0}
  m_BuildTextureStacks: []
