2D Platformer game project to explore movement physics and game design basics.
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Jakob Feldmann f79e483a57 Acceleration independent of physics fps, tile fix
The tiles had not perfectly quadratic shapes, so they caused some bugs.

I also made a adjustment to the reverse movement check and
the recovery of the strafe move
when touching walls.
2022-07-10 20:54:38 +02:00
.vscode First level prototype, fixed inair movement 2022-06-27 22:39:55 +02:00
assets Flying Laser Cutters 2022-07-10 16:44:46 +02:00
src Acceleration independent of physics fps, tile fix 2022-07-10 20:54:38 +02:00
.gitignore First level prototype, fixed inair movement 2022-06-27 22:39:55 +02:00
default_env.tres Result of the GDQuest Tutorial 2020-08-06 10:40:10 +02:00
icon.png Result of the GDQuest Tutorial 2020-08-06 10:40:10 +02:00
icon.png.import New blobby character, overhauled project structure 2022-05-16 12:46:06 +02:00
project.godot Acceleration independent of physics fps, tile fix 2022-07-10 20:54:38 +02:00
readme.md Gitignore and readme 2022-05-17 20:56:11 +02:00

2D Platformer for exploring game development basics and movement physics