2D Platformer game project to explore movement physics and game design basics.
The tiles had not perfectly quadratic shapes, so they caused some bugs. I also made a adjustment to the reverse movement check and the recovery of the strafe move when touching walls. |
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| .vscode | ||
| assets | ||
| src | ||
| .gitignore | ||
| default_env.tres | ||
| icon.png | ||
| icon.png.import | ||
| project.godot | ||
| readme.md | ||
2D Platformer for exploring game development basics and movement physics