Blobby/src/Actors/Enemies/SimpleEnemy.gd

19 lines
405 B
GDScript

extends Enemy
func _ready() -> void:
set_physics_process(false)
velocity.x = -40
func _physics_process(delta: float) -> void:
velocity.y += _gravity * delta
if is_on_wall() or is_at_ledge():
velocity.x *= -1.0
velocity.y = move_and_slide(velocity, FLOOR_NORMAL).y
func is_at_ledge():
for raycast in $LedgeDetectorRays.get_children():
if !raycast.is_colliding():
return true
return false