Blobby/src/Autoload/PlayerData.gd

21 lines
351 B
GDScript

extends Node
signal score_updated
signal player_died
#TODO Easteregg pls
var score: = 0 setget set_score
var deaths: = 0 setget set_deaths
func reset() -> void:
score = 0
deaths = 0
func set_score(value: int) -> void:
score = value
emit_signal("score_updated")
func set_deaths(value: int) -> void:
deaths = value
emit_signal("player_died")