56 lines
2.0 KiB
GDScript
56 lines
2.0 KiB
GDScript
extends Control
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onready var _action_list = $"%ActionKeyList"
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onready var changes_made := false
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onready var changes_saved := false
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var block_ui_cancel = false
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func _ready() -> void:
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$InputMapper.connect('profile_changed', self, 'rebuild')
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$InputMapper.initialize_profiles()
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$"%ProfilesMenu".initialize($InputMapper)
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$InputMapper.change_profile($"%ProfilesMenu".selected)
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func _input(event: InputEvent) -> void:
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# TODO Static quit button esc
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if !event.is_action("ui_cancel") || !self.visible:
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return
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if block_ui_cancel:
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block_ui_cancel = false
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return
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$"%Back"._on_button_up()
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func rebuild(input_profile):
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_action_list.clear()
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var first = true
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for input_action in input_profile.keys():
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if(input_action.ends_with("_old") || input_action.begins_with(("ui_"))):
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continue
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var line = _action_list.add_input_line(input_action, input_profile[input_action])
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if first:
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$"%ProfilesMenu".focus_neighbour_bottom = line.get_child(2).get_path()
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$"%Back".focus_neighbour_top = line.get_child(2).get_path()
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$"%Save".focus_neighbour_top = line.get_child(2).get_path()
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$"%Reset".focus_neighbour_top = line.get_child(2).get_path()
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first = false
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line.get_child(2).focus_neighbour_left = $"%Back".get_path()
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line.get_child(2).focus_neighbour_right = $"%Save".get_path()
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line.connect('change_button_pressed', self, '_on_InputLine_change_button_pressed', [input_action, line])
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func close():
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self.visible = false
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$"%PauseOverlay".visible = true
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$"%Continue".grab_focus()
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func _on_InputLine_change_button_pressed(action_name, line):
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var old_event = $InputMapper.get_selected_profile()[action_name]
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$"%KeySelectMenu".open()
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var event = yield($"%KeySelectMenu", "key_selected")
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if event == null:
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return
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if($InputMapper.change_action_key(action_name, event, old_event)):
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changes_made = true
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changes_saved = false
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line.update_key(event)
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