2D Platformer game project to explore movement physics and game design basics.
The incoming velocity of bodies going onto the spring is, now saved in a signal connection. The players camera is now limited to the extends of the tilemap. I also experimented on the viewport a bit. It seems like I can't simply swap out the default viewport with my own configured viewport and use it in the editor normally. |
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| .vscode | ||
| assets | ||
| src | ||
| .gitignore | ||
| default_env.tres | ||
| icon.png | ||
| icon.png.import | ||
| project.godot | ||
| readme.md | ||
2D Platformer for exploring game development basics and movement physics