Blobby/src/UserInterface/Screens/MainMenu/LevelList.gd

65 lines
2.3 KiB
GDScript

extends ScrollContainer
onready var LEVELS_PATH = "res://src/Levels/"
onready var BUTTON_GROUP : ButtonGroup = load("res://src/UserInterface/Screens/MainMenu/LevelSelectButtonGroup.tres")
onready var LEVEL_CHECK_BOX = load("res://src/UserInterface/Screens/MainMenu/LevelCheckBox.tscn")
onready var vbox: VBoxContainer = $VBoxContainer
var prev_checkbox
var selected_button
func _ready() -> void:
BUTTON_GROUP.connect("pressed", $"%PlayButton", "_level_selection_changed")
BUTTON_GROUP.connect("pressed", self, "_level_selection_changed")
_fill_level_list()
func _level_selection_changed(button) -> void:
selected_button = button
func _input(event: InputEvent) -> void:
if(event.is_action("ui_accept") && selected_button != null && selected_button.has_focus()):
$"%PlayButton"._on_button_up()
func _fill_level_list():
var levels = []
var dir = Directory.new()
if dir.open(LEVELS_PATH) == OK:
dir.list_dir_begin()
while true:
var file_name = dir.get_next()
if file_name == "":
break
else:
if(file_name.ends_with(".tscn")):
levels.append(file_name)
if levels.size() != 0:
_spawn_level_options(levels)
func _spawn_level_options(levels: Array):
var first = true
for level in levels:
if !GlobalState.was_level_touched(LEVELS_PATH + level) && !first:
continue
var level_check_box = LEVEL_CHECK_BOX.instance()
vbox.add_child(level_check_box)
level_check_box.initialize_with_progress(LEVELS_PATH + level)
var check_box = level_check_box.get_node("CheckBox")
check_box.focus_mode = Control.FOCUS_ALL
check_box.focus_neighbour_left = $"%PlayButton".get_path()
check_box.text = level.trim_suffix(".tscn")
check_box.set_button_group(BUTTON_GROUP)
if first || GlobalState.gsr.last_played_level.ends_with(level):
$"%PlayButton".focus_neighbour_right = check_box.get_path()
$"%Controlls".focus_neighbour_right = check_box.get_path()
$"%Audio".focus_neighbour_right = check_box.get_path()
$"%QuitButton".focus_neighbour_right = check_box.get_path()
check_box.pressed = true
first = false
yield(get_tree(), "idle_frame")
ensure_control_visible(check_box)
if prev_checkbox != null:
prev_checkbox.focus_neighbour_bottom = check_box.get_path()
check_box.focus_neighbour_top = prev_checkbox.get_path()
prev_checkbox = check_box
return