85 lines
2.5 KiB
Plaintext
85 lines
2.5 KiB
Plaintext
[gd_scene load_steps=6 format=2]
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[ext_resource path="res://assets/enemy/enemy.png" type="Texture" id=1]
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[ext_resource path="res://src/Actors/Enemies/Beings/Caterpillar.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 14.7108, 7.85442 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 15, 6 )
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 15, 12 )
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[node name="Caterpillar" type="KinematicBody2D" groups=["harmful"]]
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scale = Vector2( 0.747749, 0.572926 )
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collision_layer = 2
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collision_mask = 9
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script = ExtResource( 2 )
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[node name="enemy" type="Sprite" parent="."]
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position = Vector2( 0, -1.90735e-06 )
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scale = Vector2( 0.286789, 0.276348 )
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texture = ExtResource( 1 )
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[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."]
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position = Vector2( 1362.81, -0.138177 )
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scale = Vector2( 15.4865, 1.28502 )
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rect = Rect2( -89, -10, 2, 20 )
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process_parent = true
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physics_process_parent = true
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[node name="EnemyBody" type="CollisionShape2D" parent="."]
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position = Vector2( -6.37697e-07, 4.36357 )
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scale = Vector2( 1, 1 )
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shape = SubResource( 1 )
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[node name="SlopeRaycastLeft" type="RayCast2D" parent="."]
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position = Vector2( -7.5, 12 )
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enabled = true
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cast_to = Vector2( 0, 2 )
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collision_mask = 8
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[node name="SlopeRaycastRight" type="RayCast2D" parent="."]
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position = Vector2( 7.5, 12 )
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enabled = true
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cast_to = Vector2( 0, 2 )
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collision_mask = 8
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[node name="WallRaycastLeft" type="RayCast2D" parent="."]
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position = Vector2( -15, 12 )
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enabled = true
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cast_to = Vector2( -3, 0 )
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collision_mask = 8
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[node name="WallRaycastRight" type="RayCast2D" parent="."]
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position = Vector2( 15, 12 )
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enabled = true
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cast_to = Vector2( 3, 0 )
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collision_mask = 8
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[node name="StompDetector" type="Area2D" parent="." groups=["weakpoint"]]
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modulate = Color( 0, 0.0392157, 1, 1 )
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light_mask = 0
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position = Vector2( 0, -6.44095 )
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collision_layer = 2
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input_pickable = false
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monitorable = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StompDetector"]
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position = Vector2( 0, 0.440949 )
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shape = SubResource( 2 )
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[node name="EnemySkin" type="Area2D" parent="." groups=["player"]]
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process_priority = -1
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collision_layer = 2
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collision_mask = 126
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[node name="CollisionPolygon2D" type="CollisionShape2D" parent="EnemySkin"]
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position = Vector2( -5.54991e-05, 0 )
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shape = SubResource( 3 )
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[connection signal="body_entered" from="StompDetector" to="." method="_on_StompDetector_body_entered"]
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[connection signal="area_entered" from="EnemySkin" to="." method="_on_EnemySkin_area_entered"]
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