Blobby/src/Actors/Enemies/Beings/Caterpillar.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://assets/enemy/enemy.png" type="Texture" id=1]
[ext_resource path="res://src/Actors/Enemies/Beings/Caterpillar.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 14.7108, 7.85442 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 15, 6 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 15, 12 )
[node name="Caterpillar" type="KinematicBody2D" groups=["harmful"]]
scale = Vector2( 0.747749, 0.572926 )
collision_layer = 2
collision_mask = 9
script = ExtResource( 2 )
[node name="enemy" type="Sprite" parent="."]
position = Vector2( 0, -1.90735e-06 )
scale = Vector2( 0.286789, 0.276348 )
texture = ExtResource( 1 )
[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."]
position = Vector2( 1362.81, -0.138177 )
scale = Vector2( 15.4865, 1.28502 )
rect = Rect2( -89, -10, 2, 20 )
process_parent = true
physics_process_parent = true
[node name="EnemyBody" type="CollisionShape2D" parent="."]
position = Vector2( -6.37697e-07, 4.36357 )
scale = Vector2( 1, 1 )
shape = SubResource( 1 )
[node name="SlopeRaycastLeft" type="RayCast2D" parent="."]
position = Vector2( -7.5, 12 )
enabled = true
cast_to = Vector2( 0, 2 )
collision_mask = 8
[node name="SlopeRaycastRight" type="RayCast2D" parent="."]
position = Vector2( 7.5, 12 )
enabled = true
cast_to = Vector2( 0, 2 )
collision_mask = 8
[node name="WallRaycastLeft" type="RayCast2D" parent="."]
position = Vector2( -15, 12 )
enabled = true
cast_to = Vector2( -3, 0 )
collision_mask = 8
[node name="WallRaycastRight" type="RayCast2D" parent="."]
position = Vector2( 15, 12 )
enabled = true
cast_to = Vector2( 3, 0 )
collision_mask = 8
[node name="StompDetector" type="Area2D" parent="." groups=["weakpoint"]]
modulate = Color( 0, 0.0392157, 1, 1 )
light_mask = 0
position = Vector2( 0, -6.44095 )
collision_layer = 2
input_pickable = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="StompDetector"]
position = Vector2( 0, 0.440949 )
shape = SubResource( 2 )
[node name="EnemySkin" type="Area2D" parent="." groups=["player"]]
process_priority = -1
collision_layer = 2
collision_mask = 126
[node name="CollisionPolygon2D" type="CollisionShape2D" parent="EnemySkin"]
position = Vector2( -5.54991e-05, 0 )
shape = SubResource( 3 )
[connection signal="body_entered" from="StompDetector" to="." method="_on_StompDetector_body_entered"]
[connection signal="area_entered" from="EnemySkin" to="." method="_on_EnemySkin_area_entered"]