2D Platformer game project to explore movement physics and game design basics.
Instead of checking the height of the entry of blobbys hitbox in the enemy stomping area, the success of the stomp now depends on the angle of entry into the stomping area. |
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| assets | ||
| src | ||
| .gitignore | ||
| blobby1.ico | ||
| default_env.tres | ||
| icon.png | ||
| icon.png.import | ||
| project.godot | ||
| readme.md | ||
2D Platformer for exploring game development basics and movement physics