2D Platformer game project to explore movement physics and game design basics.
The jump velocity is not calculated on a one second basis anymore. Instead the 60hz physics ticks are the new reference for the jump force constants. This is to unify the calculation of velocities in the blobby class. Walljumps are now easier. A just pressed jump event was changed to a pressed jump event. This means the player can walljump, with pressing a direction while sliding down a wall and keeping jump pressed. Falling was smoothed out with a slightly and naivly improved euler method. Also the spring is being experimented on. |
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| .vscode | ||
| assets | ||
| src | ||
| .gitignore | ||
| default_env.tres | ||
| icon.png | ||
| icon.png.import | ||
| project.godot | ||
| readme.md | ||
2D Platformer for exploring game development basics and movement physics