Blobby/src/Actors/Enemies/Machines/Turret.tscn

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[gd_scene load_steps=9 format=2]
[ext_resource path="res://assets/contraption/bumper.png" type="Texture" id=1]
[ext_resource path="res://assets/meta/new_dynamicfont.tres" type="DynamicFont" id=2]
[ext_resource path="res://src/Actors/Enemies/Machines/Turret.gd" type="Script" id=3]
[ext_resource path="res://src/Actors/Enemies/Machines/TurretStateMachine.gd" type="Script" id=4]
[ext_resource path="res://assets/enemy/laserpoint.png" type="Texture" id=5]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 108.869, 37.8566 )
[sub_resource type="Animation" id=3]
resource_name = "Turret Returning"
length = 3.3
tracks/0/type = "value"
tracks/0/path = NodePath(".:rotation_degrees")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 3.3 ),
"transitions": PoolRealArray( 1.1 ),
"update": 3,
"values": [ 0.0 ]
}
[sub_resource type="Animation" id=2]
resource_name = "Turret Rotation"
length = 12.2
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:rotation_degrees")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 6.1 ),
"transitions": PoolRealArray( 0.9, 1.1 ),
"update": 0,
"values": [ 0.0, 90.0 ]
}
[node name="Turret" type="KinematicBody2D" groups=["enemy"]]
collision_layer = 2
collision_mask = 3
script = ExtResource( 3 )
[node name="Turret" type="Sprite" parent="."]
scale = Vector2( 0.612294, 1 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, -0.103346 )
scale = Vector2( 0.310271, 1.02855 )
shape = SubResource( 1 )
[node name="TurretStateMachine" type="Node" parent="."]
script = ExtResource( 4 )
[node name="StateLabel" type="Label" parent="."]
margin_left = -35.7329
margin_top = -52.7099
margin_right = 37.2671
margin_bottom = -38.7099
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = ExtResource( 2 )
text = "Ihre Werbung"
align = 1
valign = 1
[node name="LockOnTimer" type="Timer" parent="."]
wait_time = 0.633
one_shot = true
[node name="Muzzle" type="Position2D" parent="."]
position = Vector2( 0, 39 )
[node name="SightLostTimer" type="Timer" parent="."]
wait_time = 3.33
one_shot = true
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
pause_mode = 1
playback_process_mode = 0
"anims/Turret Returning" = SubResource( 3 )
"anims/Turret Rotation" = SubResource( 2 )
[node name="FiringRateTimer" type="Timer" parent="."]
wait_time = 0.1
[node name="Aimline" type="RayCast2D" parent="."]
enabled = true
cast_to = Vector2( 0, 100000 )
collision_mask = 123
[node name="SightCone" type="Node2D" parent="."]
[node name="Sightline1" type="RayCast2D" parent="SightCone"]
rotation = 0.0698132
enabled = true
cast_to = Vector2( 0, 100000 )
collision_mask = 123
[node name="Sightline2" type="RayCast2D" parent="SightCone"]
rotation = -0.0698132
enabled = true
cast_to = Vector2( 0, 100000 )
collision_mask = 121
[node name="Laserpoint" type="Sprite" parent="."]
z_index = -1
texture = ExtResource( 5 )
[connection signal="timeout" from="FiringRateTimer" to="." method="_on_FiringRateTimer_timeout"]