117 lines
3.2 KiB
Plaintext
117 lines
3.2 KiB
Plaintext
[gd_scene load_steps=9 format=2]
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[ext_resource path="res://assets/contraption/bumper.png" type="Texture" id=1]
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[ext_resource path="res://assets/meta/new_dynamicfont.tres" type="DynamicFont" id=2]
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[ext_resource path="res://src/Actors/Enemies/Machines/Turret.gd" type="Script" id=3]
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[ext_resource path="res://src/Actors/Enemies/Machines/TurretStateMachine.gd" type="Script" id=4]
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[ext_resource path="res://assets/enemy/laserpoint.png" type="Texture" id=5]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 108.869, 37.8566 )
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[sub_resource type="Animation" id=3]
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resource_name = "Turret Returning"
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length = 3.3
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:rotation_degrees")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 3.3 ),
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"transitions": PoolRealArray( 1.1 ),
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"update": 3,
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"values": [ 0.0 ]
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}
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[sub_resource type="Animation" id=2]
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resource_name = "Turret Rotation"
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length = 12.2
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:rotation_degrees")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 6.1 ),
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"transitions": PoolRealArray( 0.9, 1.1 ),
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"update": 0,
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"values": [ 0.0, 90.0 ]
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}
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[node name="Turret" type="KinematicBody2D" groups=["enemy"]]
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collision_layer = 2
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collision_mask = 3
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script = ExtResource( 3 )
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[node name="Turret" type="Sprite" parent="."]
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scale = Vector2( 0.612294, 1 )
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0, -0.103346 )
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scale = Vector2( 0.310271, 1.02855 )
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shape = SubResource( 1 )
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[node name="TurretStateMachine" type="Node" parent="."]
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script = ExtResource( 4 )
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[node name="StateLabel" type="Label" parent="."]
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margin_left = -35.7329
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margin_top = -52.7099
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margin_right = 37.2671
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margin_bottom = -38.7099
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custom_colors/font_color = Color( 0, 0, 0, 1 )
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custom_fonts/font = ExtResource( 2 )
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text = "Ihre Werbung"
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align = 1
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valign = 1
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[node name="LockOnTimer" type="Timer" parent="."]
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wait_time = 0.633
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one_shot = true
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[node name="Muzzle" type="Position2D" parent="."]
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position = Vector2( 0, 39 )
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[node name="SightLostTimer" type="Timer" parent="."]
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wait_time = 3.33
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one_shot = true
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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pause_mode = 1
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playback_process_mode = 0
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"anims/Turret Returning" = SubResource( 3 )
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"anims/Turret Rotation" = SubResource( 2 )
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[node name="FiringRateTimer" type="Timer" parent="."]
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wait_time = 0.1
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[node name="Aimline" type="RayCast2D" parent="."]
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enabled = true
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cast_to = Vector2( 0, 100000 )
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collision_mask = 123
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[node name="SightCone" type="Node2D" parent="."]
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[node name="Sightline1" type="RayCast2D" parent="SightCone"]
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rotation = 0.0698132
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enabled = true
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cast_to = Vector2( 0, 100000 )
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collision_mask = 123
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[node name="Sightline2" type="RayCast2D" parent="SightCone"]
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rotation = -0.0698132
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enabled = true
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cast_to = Vector2( 0, 100000 )
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collision_mask = 121
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[node name="Laserpoint" type="Sprite" parent="."]
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z_index = -1
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texture = ExtResource( 5 )
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[connection signal="timeout" from="FiringRateTimer" to="." method="_on_FiringRateTimer_timeout"]
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