Blobby/src/Actors/Enemies/Beings/WhatAreFrog.tscn

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[gd_scene load_steps=8 format=2]
[ext_resource path="res://assets/enemy/enemy.png" type="Texture" id=1]
[ext_resource path="res://src/Actors/Enemies/Beings/WhatAreFrog.gd" type="Script" id=2]
[ext_resource path="res://src/Actors/Enemies/Beings/WhatAreFrogStateMachine.gd" type="Script" id=3]
[ext_resource path="res://src/Contraptions/Rope/RopeAnchor.tscn" type="PackedScene" id=4]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 2.72463, 1.17848 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 15.4794, 6.68174 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 15.534, 10.0962 )
[node name="WhatAreFrog" type="KinematicBody2D" groups=["harmful"]]
collision_layer = 2
collision_mask = 9
collision/safe_margin = 0.001
script = ExtResource( 2 )
[node name="Statemachine" type="Node2D" parent="."]
script = ExtResource( 3 )
[node name="FrogSprite" type="Sprite" parent="."]
position = Vector2( 0, -1.90735e-06 )
scale = Vector2( 0.286789, 0.276348 )
texture = ExtResource( 1 )
[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."]
position = Vector2( 1362.81, -0.138177 )
scale = Vector2( 15.4865, 1.28502 )
rect = Rect2( -89, -10, 2, 20 )
process_parent = true
physics_process_parent = true
[node name="CeilingRayCast" type="RayCast2D" parent="."]
enabled = true
cast_to = Vector2( 0, -13 )
collision_mask = 56
[node name="Orientation" type="RayCast2D" parent="."]
cast_to = Vector2( -1, 0 )
collision_mask = 0
collide_with_bodies = false
[node name="Left_Wallcast" type="RayCast2D" parent="."]
position = Vector2( -15, 8 )
enabled = true
cast_to = Vector2( -10, 0 )
collision_mask = 56
[node name="Right_Wallcast" type="RayCast2D" parent="."]
position = Vector2( 15, 8 )
enabled = true
cast_to = Vector2( 10, 0 )
collision_mask = 56
[node name="EnemyBody" type="CollisionShape2D" parent="." groups=["harmful"]]
position = Vector2( 0, 6.48802 )
scale = Vector2( 5.68128, 5.29182 )
shape = SubResource( 1 )
[node name="StompDetector" type="Area2D" parent="." groups=["weakpoint"]]
modulate = Color( 0, 0.0392157, 1, 1 )
position = Vector2( 0, -6.44095 )
collision_layer = 2
input_pickable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="StompDetector"]
shape = SubResource( 2 )
[node name="EnemySkin" type="Area2D" parent="." groups=["player"]]
process_priority = -1
collision_mask = 126
[node name="CollisionPolygon2D" type="CollisionShape2D" parent="EnemySkin"]
position = Vector2( 5.96046e-07, 2.5 )
scale = Vector2( 1.03, 1.04 )
shape = SubResource( 3 )
[node name="RopeAnchor" parent="." instance=ExtResource( 4 )]
[connection signal="body_entered" from="StompDetector" to="." method="_on_StompDetector_body_entered"]
[connection signal="area_entered" from="EnemySkin" to="." method="_on_EnemySkin_area_entered"]