41 lines
1.2 KiB
GDScript
41 lines
1.2 KiB
GDScript
extends ScrollContainer
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onready var LEVELS_PATH = "res://src/Levels/"
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onready var BUTTON_GROUP : ButtonGroup = load("res://src/UserInterface/Screens/LevelSelectButtonGroup.tres")
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onready var vbox: VBoxContainer = $VBoxContainer
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func _ready() -> void:
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BUTTON_GROUP.connect("pressed", get_node('../Buttons/PlayButton'), "_level_selection_changed")
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_fill_level_list()
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func _fill_level_list():
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var levels = []
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var dir = Directory.new()
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if dir.open(LEVELS_PATH) == OK:
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dir.list_dir_begin()
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while true:
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var file_name = dir.get_next()
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if file_name == "":
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break
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else:
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if(file_name.ends_with(".tscn")):
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levels.append(file_name)
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if levels.size() != 0:
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_spawn_level_options(levels)
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func _spawn_level_options(levels: Array):
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var first = true
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for level in levels:
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var check_box = CheckBox.new()
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check_box.focus_mode = Control.FOCUS_ALL
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check_box.focus_neighbour_left = $"%PlayButton".get_path()
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check_box.text = level.trim_suffix(".tscn")
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check_box.set_button_group(BUTTON_GROUP)
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vbox.add_child(check_box)
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if first:
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$"%PlayButton".focus_neighbour_right = check_box.get_path()
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$"%Controlls".focus_neighbour_right = check_box.get_path()
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$"%QuitButton".focus_neighbour_right = check_box.get_path()
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first = false
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return
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