Blobby/src/RayCasters/RayCastDebugLines.gd

26 lines
606 B
GDScript3

extends Line2D
class_name RayCastDebugLines
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
var Lines = []
func add_line(origin, destination, color):
Lines.append([origin, destination, color])
func clear_lines():
Lines = []
func _draw():
for i in range(len(Lines)):
draw_line(Lines[i][0],Lines[i][1],Lines[i][2])
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass