Blobby/.godot/editor/BlobbyCam.tscn-folding-77e129587816b8885038fe6ce8b39487.cfg
Jakob Feldmann 1c3ecce898 First try to convert the project to godot 4
This was abandoned due to the move and slide with snap function
missing
2022-12-13 15:07:43 +01:00

6 lines
938 B
INI

[folding]
node_unfolds=[NodePath("."), PackedStringArray("Ordering", "Editor", "Limit", "Drag"), NodePath("ColorRect"), PackedStringArray("Visibility"), NodePath("ParallaxBackground"), PackedStringArray("Layer", "Scroll"), NodePath("ParallaxBackground/ParallaxLayer"), PackedStringArray("Ordering", "Motion"), NodePath("ParallaxBackground/ParallaxLayer/Sprite"), PackedStringArray("Ordering"), NodePath("ParallaxBackground/ParallaxLayer4"), PackedStringArray("Motion"), NodePath("ParallaxBackground/ParallaxLayer4/Sprite"), PackedStringArray("Ordering"), NodePath("ParallaxBackground/ParallaxLayer2"), PackedStringArray("Ordering", "Motion"), NodePath("ParallaxBackground/ParallaxLayer2/Sprite"), PackedStringArray("Ordering"), NodePath("ParallaxBackground/ParallaxLayer3"), PackedStringArray("Ordering", "Motion"), NodePath("ParallaxBackground/ParallaxLayer3/Sprite"), PackedStringArray("Ordering")]
resource_unfolds=[]
nodes_folded=[]