Blobby/.godot/editor/Blobby.tscn-folding-91d80e76396635606cb37633cdb1757b.cfg
Jakob Feldmann 1c3ecce898 First try to convert the project to godot 4
This was abandoned due to the move and slide with snap function
missing
2022-12-13 15:07:43 +01:00

6 lines
1.6 KiB
INI

[folding]
node_unfolds=[NodePath("."), PackedStringArray("Collision"), NodePath("BlobbySkin"), PackedStringArray("Process", "Collision"), NodePath("BlobbySkin/CollisionPolygon2D"), PackedStringArray("Transform"), NodePath("BlobbySprite"), PackedStringArray("Transform", "Offset", "Animation", "texture"), NodePath("BlobbySprite/AnimationTree"), PackedStringArray("Root Motion"), NodePath("BlobbySprite/BlobbymationPlayer"), PackedStringArray("Playback Options"), NodePath("BlobbyActionEffects"), PackedStringArray("Transform", "Offset", "Animation"), NodePath("BlobbyStateEffects"), PackedStringArray("Transform", "Offset", "Animation"), NodePath("BlobbyBody"), PackedStringArray("Transform"), NodePath("StateLabel"), PackedStringArray("Visibility", "Layout"), NodePath("WallRaycasts"), PackedStringArray("Transform"), NodePath("WallRaycasts/LeftWallRaycast/Left_Wallcast1"), PackedStringArray("Transform"), NodePath("WallRaycasts/LeftWallRaycast/Left_Wallcast2"), PackedStringArray("Transform"), NodePath("WallRaycasts/RightWallRaycast/Right_Wallcast1"), PackedStringArray("Transform"), NodePath("WallRaycasts/RightWallRaycast/Right_Wallcast2"), PackedStringArray("Transform"), NodePath("SlopeRaycastLeft"), PackedStringArray("Transform"), NodePath("SlopeRaycastRight"), PackedStringArray("Transform")]
resource_unfolds=["res://src/Actors/Blobby/Blobby.tscn::2", PackedStringArray("Resource"), "res://src/Actors/Blobby/Blobby.tscn::47", PackedStringArray("Resource"), "res://src/Actors/Blobby/Blobby.tscn::48", PackedStringArray("Resource"), "res://src/Actors/Blobby/Blobby.tscn::1", PackedStringArray("Resource")]
nodes_folded=[NodePath("WallRaycasts")]