Blobby/.godot/editor/01 Level.tscn-folding-812e67808eb7d592f944cf6e8649069f.cfg
Jakob Feldmann 1c3ecce898 First try to convert the project to godot 4
This was abandoned due to the move and slide with snap function
missing
2022-12-13 15:07:43 +01:00

6 lines
2.0 KiB
INI

[folding]
node_unfolds=[NodePath("UserInterface/HUD"), PackedStringArray("Layout"), NodePath("Blobby"), PackedStringArray("Transform"), NodePath("Decor"), PackedStringArray("Visibility"), NodePath("Decor/ShaderGrass"), PackedStringArray("Transform"), NodePath("Decor/ShaderGrass3"), PackedStringArray("Transform"), NodePath("Decor/ShaderGrass2"), PackedStringArray("Ordering", "Transform"), NodePath("Decor/ShaderGrass4"), PackedStringArray("Transform"), NodePath("Decor/ShaderGrass5"), PackedStringArray("Transform"), NodePath("Decor/ShaderGrass6"), PackedStringArray("Ordering", "Transform"), NodePath("Collectibles"), PackedStringArray("Ordering"), NodePath("Collectibles/Coin"), PackedStringArray("Transform"), NodePath("Collectibles/Coin2"), PackedStringArray("Transform"), NodePath("Collectibles/Coin3"), PackedStringArray("Transform"), NodePath("Collectibles/Coin4"), PackedStringArray("Transform"), NodePath("Collectibles/Coin5"), PackedStringArray("Transform"), NodePath("Collectibles/Coin6"), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("Transform", "tile_set"), NodePath("TileMap/Spikes"), PackedStringArray("Transform"), NodePath("TileMap/Spikes2"), PackedStringArray("Transform"), NodePath("TileMap/Spikes4"), PackedStringArray("Transform"), NodePath("TileMap/Spikes5"), PackedStringArray("Transform"), NodePath("TileMap/Spikes6"), PackedStringArray("Transform"), NodePath("TileMap/Spikes7"), PackedStringArray("Transform"), NodePath("TileMap/Spikes3"), PackedStringArray("Transform"), NodePath("GameplaySignalManager"), PackedStringArray("Transform"), NodePath("Portal"), PackedStringArray("Transform"), NodePath("LightTest"), PackedStringArray("Ordering", "Transform"), NodePath("LightTest/Screen"), PackedStringArray("Layout"), NodePath("LightTest/Viewport/Emitter"), PackedStringArray("Offset"), NodePath("LightTest/Viewport/Occluder"), PackedStringArray("Transform")]
resource_unfolds=["res://src/Levels/01 Level.tscn::ViewportTexture_mh2jm", PackedStringArray("Resource")]
nodes_folded=[NodePath("TileMap"), NodePath("LightTest")]