2D Platformer game project to explore movement physics and game design basics.
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Jakob Feldmann 1b7b6acd09 First working spring implementation
The behaviour of the spring is
erratic still.
The main problem is:
Blobby being slowed down,
disproportionally much when touching the spring surface.

A communication between the contraption and Blobbys physics needs to happen.
He has to slow down according to the, motion of the spring plattform,
and not go to 0 because hes touching some ground.

The other thing is that it should be always possible to jump.
Currently the platform can move down faster than blobby and cause
him to hover, which makes jumping
unavailable.
2022-05-23 22:12:09 +02:00
.vscode Spring with capsuled physics(no interaction) 2022-05-17 14:39:48 +02:00
assets New blobby character, overhauled project structure 2022-05-16 12:46:06 +02:00
src First working spring implementation 2022-05-23 22:12:09 +02:00
.gitignore Gitignore and readme 2022-05-17 20:56:11 +02:00
default_env.tres Result of the GDQuest Tutorial 2020-08-06 10:40:10 +02:00
icon.png Result of the GDQuest Tutorial 2020-08-06 10:40:10 +02:00
icon.png.import New blobby character, overhauled project structure 2022-05-16 12:46:06 +02:00
project.godot Renamed Areas and Bodies, slight restructure, preliminary spring 2022-05-23 16:19:32 +02:00
readme.md Gitignore and readme 2022-05-17 20:56:11 +02:00

2D Platformer for exploring game development basics and movement physics