2D Platformer game project to explore movement physics and game design basics.
The behaviour of the spring is erratic still. The main problem is: Blobby being slowed down, disproportionally much when touching the spring surface. A communication between the contraption and Blobbys physics needs to happen. He has to slow down according to the, motion of the spring plattform, and not go to 0 because hes touching some ground. The other thing is that it should be always possible to jump. Currently the platform can move down faster than blobby and cause him to hover, which makes jumping unavailable. |
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| .vscode | ||
| assets | ||
| src | ||
| .gitignore | ||
| default_env.tres | ||
| icon.png | ||
| icon.png.import | ||
| project.godot | ||
| readme.md | ||
2D Platformer for exploring game development basics and movement physics