Blobby/src/ThirdParty/Godot-Iridescence-Shader-master/Demo/Demo.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://Demo/meshinstance.gd" type="Script" id=1]
[ext_resource path="res://Demo/meshinstance.material" type="Material" id=2]
[sub_resource type="SphereMesh" id=1]
[sub_resource type="ProceduralSky" id=2]
ground_bottom_color = Color( 0.647059, 0.839216, 0.945098, 1 )
ground_horizon_color = Color( 0.839216, 0.917647, 0.980392, 1 )
[sub_resource type="Environment" id=3]
background_mode = 2
background_sky = SubResource( 2 )
background_color = Color( 0.0666667, 0.65098, 0.905882, 1 )
ambient_light_sky_contribution = 0.0
tonemap_mode = 2
auto_exposure_scale = 0.6
auto_exposure_min_luma = 6.91
auto_exposure_max_luma = 16.0
auto_exposure_speed = 50.43
[node name="Demo" type="Spatial"]
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 3 )
far = 150.0
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 0.99997, -0.00767937, 0, 0.00767937, 0.99997, 0, 0, 0, 1, 0, 0, 0 )
mesh = SubResource( 1 )
material/0 = ExtResource( 2 )
script = ExtResource( 1 )
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 3 )