extends Control func _ready() -> void: get_tree().paused = false $"%PlayButton".grab_focus() GlobalAudio.play_scene_independent("res://assets/music/Shopping For The Future (LOOP).wav","Music", -17, true) $"%SwayingGrassCheckbox".pressed = GlobalState.get_swaying_grass() func _on_SwayingGrassCheckbox_toggled(button_pressed: bool) -> void: GlobalState.set_swaying_grass(button_pressed)