; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "KinematicBody2D", "class": "Player", "language": "GDScript", "path": "res://src/Actors/Player.gd" }, { "base": "Line2D", "class": "RayCastDebugLines", "language": "GDScript", "path": "res://src/RayCasters/RayCastDebugLines.gd" }, { "base": "Node2D", "class": "RayCaster", "language": "GDScript", "path": "res://src/RayCasters/RayCaster.gd" }, { "base": "Node", "class": "StateMachine", "language": "GDScript", "path": "res://src/StateMachines/StateMachine.gd" } ] _global_script_class_icons={ "Player": "", "RayCastDebugLines": "", "RayCaster": "", "StateMachine": "" } [application] config/name="Wumper" run/main_scene="res://src/UserInterface/Screens/MainScreen.tscn" config/icon="res://icon.png" [autoload] PlayerData="*res://src/Autoload/PlayerData.tscn" [debug] settings/fps/force_fps=144 [display] window/size/width=640 window/size/height=360 window/size/test_width=1920 window/size/test_height=1080 window/stretch/mode="2d" window/stretch/aspect="keep" [editor_plugins] enabled=PoolStringArray( "res://addons/AsepriteWizard/plugin.cfg" ) [global] window=false grav=false [importer_defaults] texture={ "compress/bptc_ldr": 0, "compress/hdr_mode": 0, "compress/lossy_quality": 0.7, "compress/mode": 0, "compress/normal_map": 0, "detect_3d": false, "flags/anisotropic": false, "flags/filter": false, "flags/mipmaps": false, "flags/repeat": 0, "flags/srgb": 2, "process/HDR_as_SRGB": false, "process/fix_alpha_border": false, "process/invert_color": false, "process/normal_map_invert_y": false, "process/premult_alpha": false, "size_limit": 0, "stream": false, "svg/scale": 1.0 } [input] ui_accept={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) ] } move_left={ "deadzone": 0.5, "events": [ Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":14,"pressure":0.0,"pressed":false,"script":null) ] } move_right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":15,"pressure":0.0,"pressed":false,"script":null) ] } jump={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) ] } pause={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null) ] } boost_move={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null) ] } duck={ "deadzone": 0.5, "events": [ Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null) ] } [layer_names] 2d_physics/layer_1="player" 2d_physics/layer_2="enemies" 2d_physics/layer_3="coins" 2d_physics/layer_4="world" 2d_physics/layer_5="platforms" 2d_physics/layer_6="contraption" 2d_physics/layer_7="finnemajig" [physics] common/physics_fps=120 common/physics_jitter_fix=0.3 2d/cell_size=100 common/enable_object_picking=false [rendering] 2d/options/use_nvidia_rect_flicker_workaround=true quality/intended_usage/framebuffer_allocation=0 quality/intended_usage/framebuffer_allocation.mobile=0 2d/snapping/use_gpu_pixel_snap=true environment/default_environment="res://default_env.tres" quality/2d/use_pixel_snap=true environment/2d/use_nvidia_rect_flicker_workaround=true environment/stretch/aspect="ignore" environment/intended_usage/framebuffer_allocation.mobile=0 [world] 2d/cell_size=16