[gd_scene load_steps=5 format=2] [ext_resource path="res://assets/environment/blocks/Basic stone block.png" type="Texture" id=1] [ext_resource path="res://src/Contraptions/Platform/Track.gd" type="Script" id=2] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 19.0405, 7.97217 ) [sub_resource type="Animation" id=2] resource_name = "Horizontal" length = 2.5 loop = true tracks/0/type = "value" tracks/0/path = NodePath("KinematicBody2D:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1.3 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( 30, 0 ) ] } [node name="Track" type="Node2D"] script = ExtResource( 2 ) [node name="KinematicBody2D" type="KinematicBody2D" parent="."] position = Vector2( 19.2307, 0 ) collision_layer = 8 collision_mask = 8 motion/sync_to_physics = true [node name="Sprite" type="Sprite" parent="KinematicBody2D"] position = Vector2( -0.0275421, 0.0656414 ) scale = Vector2( 2.38059, 1 ) texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="KinematicBody2D"] position = Vector2( -0.00535583, 0.0656414 ) shape = SubResource( 1 ) [node name="anim" type="AnimationPlayer" parent="."] pause_mode = 2 playback_process_mode = 0 anims/Horizontal = SubResource( 2 )