[gd_scene load_steps=30 format=2] [ext_resource path="res://src/Contraptions/Rope/RopeAnchor.tscn" type="PackedScene" id=1] [ext_resource path="res://assets/environment/decor/platform-plants.png" type="Texture" id=2] [ext_resource path="res://src/Utilities/SceneAudio.tscn" type="PackedScene" id=3] [ext_resource path="res://src/Actors/BlobbyCam.tscn" type="PackedScene" id=4] [ext_resource path="res://src/Contraptions/Triggers/GateButton.tscn" type="PackedScene" id=5] [ext_resource path="res://src/Contraptions/GateBlock.tscn" type="PackedScene" id=6] [ext_resource path="res://src/UserInterface/UserInterface.tscn" type="PackedScene" id=7] [ext_resource path="res://src/Actors/Blobby/Blobby.tscn" type="PackedScene" id=8] [ext_resource path="res://src/Contraptions/Triggers/FrogFreeButton.tscn" type="PackedScene" id=9] [ext_resource path="res://src/Contraptions/Portal/Portal.tscn" type="PackedScene" id=10] [ext_resource path="res://src/Utilities/LevelState.tscn" type="PackedScene" id=11] [ext_resource path="res://src/Actors/Enemies/Flyer.tscn" type="PackedScene" id=12] [ext_resource path="res://src/Contraptions/Triggers/ElevatorButton.tscn" type="PackedScene" id=13] [ext_resource path="res://src/Utilities/SignalManager.tscn" type="PackedScene" id=14] [ext_resource path="res://src/Actors/Friendlies/WhatAreFrog.tscn" type="PackedScene" id=15] [ext_resource path="res://src/BenefitialObjects/Coin.tscn" type="PackedScene" id=16] [ext_resource path="res://src/Environment/GreenHouseTiles.tres" type="TileSet" id=17] [ext_resource path="res://src/Environment/DropThroughPlatforms.tres" type="TileSet" id=18] [ext_resource path="res://src/Actors/Friendlies/BoundFrog.gd" type="Script" id=19] [ext_resource path="res://src/Levels/Templates/LevelTemplate.gd" type="Script" id=20] [ext_resource path="res://src/UserInterface/TutorialComboThingy.tscn" type="PackedScene" id=21] [ext_resource path="res://assets/effects/noise.png" type="Texture" id=22] [sub_resource type="Shader" id=55] code = "shader_type canvas_item; uniform vec4 in_color:hint_color; uniform vec4 out_color:hint_color; uniform float in_out:hint_range(0.,1.)=0.; uniform float position:hint_range(-1.5,1.) = 0.856; uniform vec2 size = vec2(16., 16.); void fragment(){ vec2 a = (1./SCREEN_PIXEL_SIZE) / size; vec2 uv=UV; uv *= a; vec2 i_uv = floor(uv); vec2 f_uv = fract(uv); float wave = max(0.,i_uv.x/(a.x) - position); vec2 center = f_uv*2.-1.; float circle = length(center); circle = 1. - step(wave,circle); vec4 color = mix(in_color, out_color, step(0.5, in_out)); COLOR=vec4(circle) * color; }" [sub_resource type="ShaderMaterial" id=56] shader = SubResource( 55 ) shader_param/in_color = Color( 0, 0, 0, 1 ) shader_param/out_color = Color( 0, 0, 0, 0.568627 ) shader_param/in_out = 0.0 shader_param/position = -1.5 shader_param/size = Vector2( 32, 32 ) [sub_resource type="AnimationNodeStateMachinePlayback" id=53] [sub_resource type="TileSet" id=5] 0/name = "platform-plants.png 0" 0/texture = ExtResource( 2 ) 0/tex_offset = Vector2( 0, 0 ) 0/modulate = Color( 1, 1, 1, 1 ) 0/region = Rect2( 16, 0, 256, 16 ) 0/tile_mode = 2 0/autotile/icon_coordinate = Vector2( 5, 0 ) 0/autotile/tile_size = Vector2( 16, 16 ) 0/autotile/spacing = 0 0/autotile/occluder_map = [ ] 0/autotile/navpoly_map = [ ] 0/autotile/priority_map = [ ] 0/autotile/z_index_map = [ ] 0/occluder_offset = Vector2( 0, 0 ) 0/navigation_offset = Vector2( 0, 0 ) 0/shape_offset = Vector2( 0, 0 ) 0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 0/shape_one_way = false 0/shape_one_way_margin = 0.0 0/shapes = [ ] 0/z_index = 0 [sub_resource type="AnimationNodeStateMachinePlayback" id=54] [sub_resource type="Shader" id=15] code = "shader_type canvas_item; uniform sampler2D noise_tex_normal; uniform sampler2D noise_tex; uniform float progress : hint_range(0.0, 1.0); uniform float scale : hint_range(0.0, 100.0); uniform float strength = 1.0; // If your sprite doesn't have enough space and the explosion gets clipped, // you can uncomment this and adjust the scale void vertex() { VERTEX *= scale; UV *= scale; UV -= (scale - 1.0) / 2.0; } void fragment() { vec2 direction = texture(noise_tex_normal, UV).xy; // We're using normal map as direction direction -= 0.5; // Since our normal map is a texture, it ranges from 0.0 to 1.0... direction *= 2.0; // ...so we're going to make it range from -1.0 to 1.0. direction = direction * strength * progress; // UV for exploded texture vec2 tex_size = 1.0 / TEXTURE_PIXEL_SIZE; // Real texture size in pixels vec2 uv = floor(UV * tex_size) / (tex_size - 1.0); // Pixelate UV to snap pixels uv = uv - direction; // Distort UV // Texture with exploded UV vec4 tex = texture(TEXTURE, uv); // Dissolve alpha float dissolve = texture(noise_tex, UV).x; dissolve = step(progress, dissolve); tex.a *= dissolve; // Border (in case the edge of your sprite stretches, otherwise you can remove this block) vec2 border_uv = uv * 2.0 - 1.0; border_uv = clamp(abs(border_uv), 0.0, 1.0); float border = max(border_uv.x, border_uv.y); border = ceil(1.0 - border); tex.a *= border; COLOR = tex; }" [sub_resource type="ShaderMaterial" id=57] resource_local_to_scene = true shader = SubResource( 15 ) shader_param/progress = 0.0 shader_param/scale = 1.0 shader_param/strength = 0.1 shader_param/noise_tex_normal = ExtResource( 22 ) shader_param/noise_tex = ExtResource( 22 ) [node name="LevelTemplate" type="Node2D"] script = ExtResource( 20 ) __meta__ = { "_edit_horizontal_guides_": [ 464.0 ], "_edit_vertical_guides_": [ 2880.0 ] } [node name="SceneAudio" parent="." instance=ExtResource( 3 )] visible = false [node name="SignalManager" parent="." instance=ExtResource( 14 )] [node name="LevelState" parent="." instance=ExtResource( 11 )] unique_name_in_owner = true [node name="TransitionLayer" type="CanvasLayer" parent="."] visible = false [node name="SceneTransition" type="ColorRect" parent="TransitionLayer"] material = SubResource( 56 ) anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 size_flags_horizontal = 3 size_flags_vertical = 3 [node name="UserInterface" parent="." instance=ExtResource( 7 )] unique_name_in_owner = true [node name="BlobbyCam" parent="." instance=ExtResource( 4 )] unique_name_in_owner = true visible = false drag_margin_bottom = 0.3 [node name="Blobby" parent="." instance=ExtResource( 8 )] unique_name_in_owner = true position = Vector2( -142, 17 ) scale = Vector2( 0.878906, 0.936025 ) mass = null jump_buffer_filled = null death_sound_1 = null death_sound_2 = null [node name="BlobbySprite" parent="Blobby" index="5"] frame = 7 [node name="BlobbymationTree" parent="Blobby/BlobbySprite" index="0"] parameters/playback = SubResource( 53 ) [node name="TileMap" type="TileMap" parent="."] unique_name_in_owner = true tile_set = ExtResource( 17 ) cell_size = Vector2( 16, 16 ) cell_quadrant_size = 3 cell_custom_transform = Transform2D( 24, 0, 0, 24, 0, 0 ) collision_layer = 8 collision_mask = 8 bake_navigation = true format = 1 tile_data = 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-1610612731, 458758, 589832, -1610612731, 458758, 589833, -1610612731, 458758, 589834, -1610612731, 458758, 589835, -1610612731, 458758, 589836, -1610612731, 458758, 589837, -1610612731, 458758, 589838, -1610612731, 458758, 589839, -1610612731, 458758, 589840, -2147483643, 524291 ) [node name="DropThroughPlatforms" type="TileMap" parent="."] tile_set = ExtResource( 18 ) cell_size = Vector2( 16, 16 ) collision_layer = 128 collision_mask = 128 format = 1 tile_data = PoolIntArray( 262140, 2, 0, 262141, 2, 1, 262142, 2, 2 ) [node name="PlatformPlants" type="TileMap" parent="."] tile_set = SubResource( 5 ) cell_size = Vector2( 16, 16 ) format = 1 [node name="ElevatorButton" parent="." instance=ExtResource( 13 )] position = Vector2( -96, 6 ) elevator_time = 10 [node name="Portal" parent="." instance=ExtResource( 10 )] position = Vector2( -160, 96 ) [node name="Flyer" parent="." instance=ExtResource( 12 )] position = Vector2( -64, 81 ) [node name="AnimationTree" parent="Flyer/FlyerSprite" index="1"] parameters/playback = SubResource( 54 ) [node name="Position2D2" parent="Flyer/PatrolPath" index="0"] position = Vector2( 58, -1 ) [node name="Position2D3" parent="Flyer/PatrolPath" index="1"] position = Vector2( -32, -1 ) [node name="GateBlock" parent="." instance=ExtResource( 6 )] position = Vector2( -24, 20 ) rotation = 1.57079 [node name="GateBlock2" parent="." instance=ExtResource( 6 )] position = Vector2( -40, 20 ) rotation = 1.57079 [node name="GateBlock3" parent="." instance=ExtResource( 6 )] position = Vector2( -56, 20 ) rotation = 1.57079 [node name="BoundFrog" type="Node2D" parent="."] position = Vector2( 136, 6 ) script = ExtResource( 19 ) movement_radius = 4 [node name="WhatAreFrog" parent="BoundFrog" instance=ExtResource( 15 )] position = Vector2( 0, 1 ) [node name="RopeAnchor" parent="BoundFrog" instance=ExtResource( 1 )] position = Vector2( 68, 7 ) [node name="FrogFreeButton" parent="." instance=ExtResource( 9 )] position = Vector2( 6, 0 ) [node name="GateButton" parent="." instance=ExtResource( 5 )] position = Vector2( 48, 91 ) [node name="Coin3" parent="." instance=ExtResource( 16 )] position = Vector2( 207, -4 ) z_index = -1 [node name="TutorialComboThingy" parent="." instance=ExtResource( 21 )] visible = false position = Vector2( -45, -46 ) action1 = "duck" action2 = "jump" goal_state = "ducking" tutorial_text = "Duck and Jump to fall through" press_limit = 1 [node name="Button1" parent="TutorialComboThingy" index="1"] material = SubResource( 57 ) [node name="Button2" parent="TutorialComboThingy" index="2"] material = SubResource( 57 ) [node name="Label" parent="TutorialComboThingy/TextureRect" index="0"] margin_left = -126.0 margin_right = 7.0 [node name="CollisionShape2D" parent="TutorialComboThingy/StartTutorialArea" index="0"] position = Vector2( 5, 86 ) [connection signal="body_exited" from="Blobby/BlobbySkin" to="Blobby" method="_on_BlobbySkin_body_exited"] [connection signal="child_exiting_tree" from="BoundFrog/WhatAreFrog" to="BoundFrog" method="_on_WhatAreFrog_child_exiting_tree"] [connection signal="button_pushed" from="FrogFreeButton" to="BoundFrog" method="_on_FrogFreeButton_pushed"] [editable path="SignalManager"] [editable path="LevelState"] [editable path="UserInterface"] [editable path="UserInterface/HUD"] [editable path="BlobbyCam"] [editable path="Blobby"] [editable path="Flyer"] [editable path="BoundFrog/RopeAnchor"] [editable path="TutorialComboThingy"]