[gd_scene load_steps=5 format=2] [ext_resource path="res://assets/enemy/enemy.png" type="Texture" id=1] [ext_resource path="res://src/Actors/Enemy/Enemy.gd" type="Script" id=2] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 8.68243, 5.8581 ) [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 45, 14 ) [node name="Enemy" type="KinematicBody2D"] collision_layer = 2 collision_mask = 9 script = ExtResource( 2 ) [node name="enemy" type="Sprite" parent="."] position = Vector2( 0, -48 ) texture = ExtResource( 1 ) [node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."] position = Vector2( 3895.22, -31 ) scale = Vector2( 44.2501, 3.1 ) rect = Rect2( -89, -10, 2, 20 ) process_parent = true physics_process_parent = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( -0.445457, -31.2227 ) scale = Vector2( 5.68128, 5.29182 ) shape = SubResource( 1 ) [node name="StompDetector" type="Area2D" parent="."] modulate = Color( 0, 0.0392157, 1, 1 ) position = Vector2( 0, -62 ) collision_layer = 2 [node name="CollisionShape2D2" type="CollisionShape2D" parent="StompDetector"] position = Vector2( 0.44545, -13 ) shape = SubResource( 2 ) [connection signal="body_entered" from="StompDetector" to="." method="_on_StompDetector_body_entered"]