[gd_resource type="AudioBusLayout" load_steps=6 format=2] [sub_resource type="AudioEffectPitchShift" id=1] resource_name = "PitchShift" pitch_scale = 1.25 [sub_resource type="AudioEffectReverb" id=2] resource_name = "Reverb" predelay_msec = 30.0 predelay_feedback = 0.2 room_size = 0.1 damping = 0.1 spread = 0.25 dry = 0.9 wet = 0.3 [sub_resource type="AudioEffectReverb" id=3] resource_name = "Reverb" predelay_msec = 20.0 predelay_feedback = 0.11 room_size = 0.1 damping = 0.1 spread = 0.1 dry = 0.98 wet = 0.3 [sub_resource type="AudioEffectDelay" id=4] resource_name = "Delay" [sub_resource type="AudioEffectPhaser" id=5] resource_name = "Phaser" [resource] bus/0/volume_db = -80.0 bus/1/name = "Music" bus/1/solo = false bus/1/mute = false bus/1/bypass_fx = false bus/1/volume_db = -0.00606537 bus/1/send = "Master" bus/1/effect/0/effect = SubResource( 1 ) bus/1/effect/0/enabled = true bus/1/effect/1/effect = SubResource( 2 ) bus/1/effect/1/enabled = true bus/2/name = "Effects" bus/2/solo = false bus/2/mute = false bus/2/bypass_fx = false bus/2/volume_db = 0.0 bus/2/send = "Master" bus/2/effect/0/effect = SubResource( 3 ) bus/2/effect/0/enabled = true bus/2/effect/1/effect = SubResource( 4 ) bus/2/effect/1/enabled = false bus/2/effect/2/effect = SubResource( 5 ) bus/2/effect/2/enabled = false