extends Node2D signal button_pushed onready var activatorArea = $"%ActivatorArea" onready var indicatorPlayer = $"%IndicatorPlayer" onready var signal_manager := get_tree().root.get_child(4).get_node("%SignalManager") onready var unactivatable_timer := $Timer export(int) var frog_number := 0 var activatable = false func _ready() -> void: $Digit.frame = frog_number func _process(delta): if activatable && Input.is_action_just_released("interact"): selfActivate() self.emit_signal("button_pushed") func selfActivate(): indicatorPlayer.play("onning") #TODO dis importante activatorArea.set_deferred("monitoring", false) func _on_ActivatorArea_area_entered(area:Area2D) -> void: $Label.visible = true $Highlight.visible = true activatable = true func _on_ActivatorArea_area_exited(area:Area2D) -> void: unactivatable_timer.start() func _on_Timer_timeout(): $Label.visible = false $Highlight.visible = false activatable = false