Commit Graph

5 Commits

Author SHA1 Message Date
71cf76e9ef Rudimentary turning and player detecting turret 2022-06-02 20:08:02 +02:00
1a45a0ca84 Group based area/body detection, walljump fix 2022-06-02 19:18:10 +02:00
1b7b6acd09 First working spring implementation
The behaviour of the spring is
erratic still.
The main problem is:
Blobby being slowed down,
disproportionally much when touching the spring surface.

A communication between the contraption and Blobbys physics needs to happen.
He has to slow down according to the, motion of the spring plattform,
and not go to 0 because hes touching some ground.

The other thing is that it should be always possible to jump.
Currently the platform can move down faster than blobby and cause
him to hover, which makes jumping
unavailable.
2022-05-23 22:12:09 +02:00
9c2a01f8a1 Renamed Areas and Bodies, slight restructure, preliminary spring 2022-05-23 16:19:32 +02:00
8ea91e0f05 Spring with capsuled physics(no interaction) 2022-05-17 14:39:48 +02:00