349e8b332b
Testing Death Animations and Shaders
2023-03-15 21:00:48 +01:00
3ef7f40cae
Shield Vending Prop, Frog Jumpheight fix, Demo Setup
2023-03-15 00:25:04 +01:00
d725970539
Small fixes
2023-03-14 15:14:10 +01:00
156a28cb88
Besserer Flyer sprite
2023-03-14 15:06:28 +01:00
5e502e5c87
Flyer angepasst, kein stomp
2023-03-14 14:55:18 +01:00
ccb013d93c
Global Achievement State
2023-03-14 14:51:59 +01:00
1fd9f6b690
Frogs compatible with springs
2023-03-13 18:49:22 +01:00
d5197ea39e
Überholtes Management Level State und Signals
2023-03-12 22:45:00 +01:00
2062e84d09
Third Level
2023-03-07 19:09:34 +01:00
068c86796f
Iridescent Bubble Shield, Flyer Prototype Art
2023-03-07 18:42:30 +01:00
2d3d0355d5
Artwork experiments
2023-03-07 16:31:01 +01:00
62217c87fc
Matured flying enemy, cam fix, frog eats flying enemy
2023-03-06 19:51:36 +01:00
9bb25a7cbe
Basic flying enemy with navigation
2023-02-21 18:37:10 +01:00
d3df3b1424
Fixes for jump height and jump on top
2023-02-20 14:07:27 +01:00
53215e0673
Frog Artwork and Flyer/Navigation Start
2023-02-15 14:53:41 +01:00
28fd3a9ba9
Major Frog AI improvments, Cam Fix
2023-02-07 16:15:52 +01:00
b83804b0c3
Smart Frog, No Air-Dash
2023-01-31 21:56:39 +01:00
9b3676fe2c
Camera Overhaul (preliminary)
2023-01-16 21:07:48 +01:00
35b525dff9
Improved Rope behaviour
...
The rope now spawns with the appropriate
length for the movement radius of the frog.
This is also true for the death rope respawn.
Looks nice :)
2023-01-10 15:04:11 +01:00
f4889b22a8
Bound Frog behaviour update
...
The frog can now aquire a target.
It jumps more frequently until it loses sight
for some period of time.
2023-01-10 14:16:30 +01:00
db04c9d3d5
Frog reverses direction correctly when jumping
2023-01-07 01:39:12 +01:00
3689e9a43b
Frog jumps only within radius
2023-01-05 00:02:09 +01:00
7a7c1638ba
Frog can be knocked out and also die
...
If the frog sleeps it will drop down and not move,
it's also rendered unharmful.
When it dies, a new Rope attached to an empty
collar is spawned :(
2023-01-04 23:07:13 +01:00
d710219cfd
New BoundFrog scene manages rope + frog
2023-01-03 19:23:45 +01:00
67031e101b
Frog with simple rope
2023-01-02 23:47:07 +01:00
69ad83369d
Beginning Frog, new background/assets
2022-12-13 15:14:29 +01:00
4ccca8b0ae
Working caterpillar movement
2022-11-21 21:47:04 +01:00
8a7df91bc1
Scuffed caterpillar enemy
2022-11-15 20:34:35 +01:00
0c5c2112b4
Unfunctional slope rotation, renamed globals
2022-10-18 18:27:04 +02:00
ce838b0602
first background, new grass asset, player-detached camera
2022-10-17 21:15:19 +02:00
Jakob Feldmann
bf40a26afe
Included ducking/sliding and switched to anim tree
2022-07-26 19:57:41 +02:00
1351dbb004
Added 3 simple enemy types
...
The first avoids falling off ledges,
the second falls only off of safe ledges
and the thirds darts towards the player when
he is touching the same unobstructed ground
it is on.
2022-07-12 18:05:34 +02:00
f75c76e437
Flying Laser Cutters
2022-07-10 16:44:46 +02:00
85348bbd3f
Turret Laserpointer and raycast selfcollision fix
2022-06-25 15:43:49 +02:00
68511984c7
Added laserpoint to turret scene & move testlevel
2022-06-20 23:00:43 +02:00
9cef352fe2
Fixed spring impact registration, camera tilemap limit
...
The incoming velocity of bodies going onto the spring is,
now saved in a signal connection.
The players camera is now limited to the extends of the tilemap.
I also experimented on the viewport a bit.
It seems like I can't simply swap out the default viewport
with my own configured viewport and use it in the editor normally.
2022-06-19 18:12:29 +02:00
Jakob Feldmann
ad5c9d6d78
Turret anim transition into search & firing rate
2022-06-11 22:32:53 +02:00
Jakob Feldmann
5359d5dd75
Fixed Turret incorrectly using references to freed objects
2022-06-11 15:49:35 +02:00
bd6103a766
Turret shoots, can loose player
2022-06-07 19:47:08 +02:00
162a5b485e
Simple turret tracks player in limited angles
2022-06-07 17:26:01 +02:00
c3ed976783
Turret state machine stub and default state
2022-06-04 21:14:49 +02:00