18e5deb0d1
fix: new 16x16 blocksize < AI changes, caterpillar fix
2023-06-04 18:45:34 +02:00
0a3799eee0
chore: Neues Tileset von Tatjana
2023-05-30 18:11:10 +02:00
25845bfc99
feat: vorläufig funktionierendes Controlls menu
2023-05-29 19:41:37 +02:00
ec5c67930c
feat: proto Input Menu, Savefile mit Resource erstellt
2023-05-28 20:11:11 +02:00
17996edf36
Feat: Level Order, Removing Savepoints on finish
2023-05-19 16:39:09 +02:00
ecc09542d4
feat: level 3, test sounds, better tiles
2023-05-16 20:58:45 +02:00
79f674dea3
feat: Leash art, hitbox fixes, faster grass, level tweaks
2023-05-02 16:58:07 +02:00
76a13a83dc
feat: gates, cam margin fix, new levels, death anim choices etc. :"D
2023-05-02 00:18:31 +02:00
0d052e8f5c
feat: Gate blocks with button, refined jump accel
2023-04-25 21:56:50 +02:00
47775b2b27
feat: simple flag shader, rudimentary save points
2023-04-16 15:34:11 +02:00
3c2119a57d
feat: New Frog Free Button, More Air Movement
2023-04-11 15:07:51 +02:00
4238855751
Many added feats:
...
Invincibility Shader (simple)
New Death Shader dissolving
Pit Areas
Invincibility fixes for spikes and flying laser cutters
Vending Machine
Better global and level stats tracking
2023-04-04 16:45:38 +02:00
3ef7f40cae
Shield Vending Prop, Frog Jumpheight fix, Demo Setup
2023-03-15 00:25:04 +01:00
Jakob Feldmann
96fe70fefc
Elevator Button reagiert auf "E"
2023-03-14 16:36:27 +01:00
d725970539
Small fixes
2023-03-14 15:14:10 +01:00
ccb013d93c
Global Achievement State
2023-03-14 14:51:59 +01:00
1fd9f6b690
Frogs compatible with springs
2023-03-13 18:49:22 +01:00
d5197ea39e
Überholtes Management Level State und Signals
2023-03-12 22:45:00 +01:00
2062e84d09
Third Level
2023-03-07 19:09:34 +01:00
068c86796f
Iridescent Bubble Shield, Flyer Prototype Art
2023-03-07 18:42:30 +01:00
2d3d0355d5
Artwork experiments
2023-03-07 16:31:01 +01:00
62217c87fc
Matured flying enemy, cam fix, frog eats flying enemy
2023-03-06 19:51:36 +01:00
b83804b0c3
Smart Frog, No Air-Dash
2023-01-31 21:56:39 +01:00
7ea7a346ea
Last camera refinement for today :"D
2023-01-17 19:05:21 +01:00
9b3676fe2c
Camera Overhaul (preliminary)
2023-01-16 21:07:48 +01:00
35b525dff9
Improved Rope behaviour
...
The rope now spawns with the appropriate
length for the movement radius of the frog.
This is also true for the death rope respawn.
Looks nice :)
2023-01-10 15:04:11 +01:00
f4889b22a8
Bound Frog behaviour update
...
The frog can now aquire a target.
It jumps more frequently until it loses sight
for some period of time.
2023-01-10 14:16:30 +01:00
db04c9d3d5
Frog reverses direction correctly when jumping
2023-01-07 01:39:12 +01:00
7a7c1638ba
Frog can be knocked out and also die
...
If the frog sleeps it will drop down and not move,
it's also rendered unharmful.
When it dies, a new Rope attached to an empty
collar is spawned :(
2023-01-04 23:07:13 +01:00
d710219cfd
New BoundFrog scene manages rope + frog
2023-01-03 19:23:45 +01:00
67031e101b
Frog with simple rope
2023-01-02 23:47:07 +01:00
b01b898558
Unoccluded lighting shader
...
The camera now updates a shader with the positions, strengths and colors
of nodes in the light group.
The sources cast light around them on the z layer they are on.
They do not work for Tilemaps yet and
can't be occluded.
The light of different sources does not
get stronger if they overlap.
2022-12-17 20:21:00 +01:00
69ad83369d
Beginning Frog, new background/assets
2022-12-13 15:14:29 +01:00
97f20a471b
New Artworks
...
Spring
Spike
Slope
Flying Platform
2022-11-14 18:16:55 +01:00
5df4df667b
Working Slopes 😌 🎉
2022-11-01 20:01:40 +01:00
ce838b0602
first background, new grass asset, player-detached camera
2022-10-17 21:15:19 +02:00
54c3421aea
Death animation and refined drop through platform
2022-10-03 16:34:06 +02:00
7f55ddfc22
Drop through one way platform
2022-09-25 17:46:57 +02:00
ded07f8244
Level Event Signal Manager, die when timer is up
2022-09-07 20:49:13 +02:00
d6d6301c7f
Button that enables a portal and UI timer
2022-09-07 15:53:34 +02:00
e76a70c475
Level Cleanup, new basic alien ship tiles
2022-08-08 20:32:01 +02:00
1351dbb004
Added 3 simple enemy types
...
The first avoids falling off ledges,
the second falls only off of safe ledges
and the thirds darts towards the player when
he is touching the same unobstructed ground
it is on.
2022-07-12 18:05:34 +02:00
f8aed2f056
Added simple spikes, improved the flying cutters code
2022-07-12 00:18:28 +02:00
5acddf6a46
Floor specific friction & camera zoom on small levels
2022-07-11 17:38:38 +02:00
f75c76e437
Flying Laser Cutters
2022-07-10 16:44:46 +02:00
193bad8702
Rotating ore, flying laser cutter art
2022-07-04 21:19:09 +02:00
68511984c7
Added laserpoint to turret scene & move testlevel
2022-06-20 23:00:43 +02:00
9cef352fe2
Fixed spring impact registration, camera tilemap limit
...
The incoming velocity of bodies going onto the spring is,
now saved in a signal connection.
The players camera is now limited to the extends of the tilemap.
I also experimented on the viewport a bit.
It seems like I can't simply swap out the default viewport
with my own configured viewport and use it in the editor normally.
2022-06-19 18:12:29 +02:00
Jakob Feldmann
ad5c9d6d78
Turret anim transition into search & firing rate
2022-06-11 22:32:53 +02:00
c3ed976783
Turret state machine stub and default state
2022-06-04 21:14:49 +02:00