Commit Graph

2 Commits

Author SHA1 Message Date
b01b898558 Unoccluded lighting shader
The camera now updates a shader with the positions, strengths and colors
of nodes in the light group.
The sources cast light around them on the z layer they are on.
They do not work for Tilemaps yet and
can't be occluded.
The light of different sources does not
get stronger if they overlap.
2022-12-17 20:21:00 +01:00
ce838b0602 first background, new grass asset, player-detached camera 2022-10-17 21:15:19 +02:00