Camera refinement

This commit is contained in:
Jakob Feldmann 2023-01-16 22:15:07 +01:00
parent 9b3676fe2c
commit b7deb8855c
2 changed files with 64 additions and 35 deletions

View File

@ -16,7 +16,6 @@ export var camera_horizontal_shift = 80
export var offset_reset_seconds := 1 export var offset_reset_seconds := 1
export var offset_adapt_seconds := 0.8 export var offset_adapt_seconds := 0.8
onready var tween = $OffsetTween
onready var shiftLeft = $CameraAnimationPlayer.get_animation("shiftingLeft") onready var shiftLeft = $CameraAnimationPlayer.get_animation("shiftingLeft")
onready var shiftRight = $CameraAnimationPlayer.get_animation("shiftingRight") onready var shiftRight = $CameraAnimationPlayer.get_animation("shiftingRight")
onready var shiftCenter = $CameraAnimationPlayer.get_animation("shiftingCenter") onready var shiftCenter = $CameraAnimationPlayer.get_animation("shiftingCenter")
@ -42,7 +41,6 @@ func _ready():
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
if(!GlobalState.is_dead): if(!GlobalState.is_dead):
#print(get_camera_screen_center().x - blobby.global_position.x)
var player_vel = blobby.velocity var player_vel = blobby.velocity
if(abs(player_vel.x) >= blobby.max_velocity["walk"]): if(abs(player_vel.x) >= blobby.max_velocity["walk"]):
move_time += delta move_time += delta
@ -85,36 +83,38 @@ func _set_boundaries():
zoom.y = v_pixels / screen_size.end.y zoom.y = v_pixels / screen_size.end.y
zoom.x = zoom.y zoom.x = zoom.y
# TODO Smoothing the camera limits in godot ruins this still? # Smoothing the camera limits in godot ruins something
func _adapt_to_movement(velocity: Vector2) -> void: func _adapt_to_movement(velocity: Vector2) -> void:
var offset_track var offset_track
var center = get_camera_screen_center()
var left_edge_pos = center.x - screen_rect.x/2 + camera_horizontal_shift
var right_edge_pos = center.x + screen_rect.x/2 - camera_horizontal_shift
if(move_time >= offset_adapt_seconds && !anim_player.is_playing()): if(move_time >= offset_adapt_seconds && !anim_player.is_playing()):
target_offset.x = camera_horizontal_shift * sign(velocity.x) target_offset.x = camera_horizontal_shift * sign(velocity.x)
if(sign(velocity.x) < 0): if(sign(velocity.x) < 0):
offset_track = shiftLeft.find_track(".:offset") offset_track = shiftLeft.find_track(".:offset")
shiftLeft.track_set_key_value(offset_track, 0, offset) shiftLeft.track_set_key_value(offset_track, 0, offset)
shiftLeft.track_set_key_value(offset_track, 1, target_offset) shiftLeft.track_set_key_value(offset_track, 1, target_offset)
limit_left = original_limit_left + camera_horizontal_shift # limit_left = original_limit_left + camera_horizontal_shift
var limit_left_track = shiftLeft.find_track(".:limit_left")
var new_limit_left = original_limit_left + camera_horizontal_shift
shiftLeft.track_set_key_value(limit_left_track, 0, limit_left)
shiftLeft.track_set_key_value(limit_left_track, 1, new_limit_left)
print("shiftleft")
anim_player.play("shiftingLeft") anim_player.play("shiftingLeft")
else: else:
offset_track = shiftRight.find_track(".:offset") offset_track = shiftRight.find_track(".:offset")
shiftRight.track_set_key_value(offset_track, 0, offset) shiftRight.track_set_key_value(offset_track, 0, offset)
shiftRight.track_set_key_value(offset_track, 1, target_offset) shiftRight.track_set_key_value(offset_track, 1, target_offset)
limit_right = original_limit_right - camera_horizontal_shift # limit_right = original_limit_right - camera_horizontal_shift
var limit_right_track = shiftRight.find_track(".:limit_right")
var new_limit_right = original_limit_right - camera_horizontal_shift
shiftRight.track_set_key_value(limit_right_track, 0, limit_right)
shiftRight.track_set_key_value(limit_right_track, 1, new_limit_right)
print("shiftright")
anim_player.play("shiftingRight") anim_player.play("shiftingRight")
if(slow_time >= offset_reset_seconds): elif(slow_time >= offset_reset_seconds && !anim_player.is_playing()):
var center = get_camera_screen_center() if(left_edge_pos > limit_left && limit_right > right_edge_pos):
var left_edge_pos = center.x - screen_rect.x/2 + camera_horizontal_shift
var right_edge_pos = center.x + screen_rect.x/2 - camera_horizontal_shift
print("left_edge")
print(left_edge_pos)
print("limit_left")
print(limit_left)
print("right_edge")
print(right_edge_pos)
print("limit_right")
print(limit_right)
if(left_edge_pos > limit_left && limit_right > right_edge_pos && !anim_player.is_playing()):
target_offset.x = 0 target_offset.x = 0
offset_track = shiftCenter.find_track(".:offset") offset_track = shiftCenter.find_track(".:offset")
shiftCenter.track_set_key_value(offset_track, 0, offset) shiftCenter.track_set_key_value(offset_track, 0, offset)
@ -131,9 +131,17 @@ func _adapt_to_movement(velocity: Vector2) -> void:
shiftCenter.track_set_key_value(limit_right_track, 1,original_limit_right) shiftCenter.track_set_key_value(limit_right_track, 1,original_limit_right)
shiftCenter.track_set_key_value(limit_top_track, 1, original_limit_top) shiftCenter.track_set_key_value(limit_top_track, 1, original_limit_top)
shiftCenter.track_set_key_value(limit_bottom_track, 1, original_limit_bottom) shiftCenter.track_set_key_value(limit_bottom_track, 1, original_limit_bottom)
print("shiftcenter")
anim_player.play("shiftingCenter") anim_player.play("shiftingCenter")
# reset_limits()
position = blobby.position position = blobby.position
func reset_limits() -> void:
limit_left = original_limit_left
limit_right = original_limit_right
limit_bottom = original_limit_bottom
limit_top = original_limit_top
func _death_cam(): func _death_cam():
$CameraAnimationPlayer.play("deathCam") $CameraAnimationPlayer.play("deathCam")

View File

@ -305,7 +305,7 @@ tracks/9/keys = {
[sub_resource type="Animation" id=11] [sub_resource type="Animation" id=11]
resource_name = "shiftingCenter" resource_name = "shiftingCenter"
length = 0.6 length = 0.8
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath(".:offset") tracks/0/path = NodePath(".:offset")
tracks/0/interp = 1 tracks/0/interp = 1
@ -313,7 +313,7 @@ tracks/0/loop_wrap = true
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true tracks/0/enabled = true
tracks/0/keys = { tracks/0/keys = {
"times": PoolRealArray( 0, 0.6 ), "times": PoolRealArray( 0, 0.8 ),
"transitions": PoolRealArray( 1, 1.6 ), "transitions": PoolRealArray( 1, 1.6 ),
"update": 0, "update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, 0 ) ] "values": [ Vector2( 0, 0 ), Vector2( 0, 0 ) ]
@ -325,8 +325,8 @@ tracks/1/loop_wrap = true
tracks/1/imported = false tracks/1/imported = false
tracks/1/enabled = true tracks/1/enabled = true
tracks/1/keys = { tracks/1/keys = {
"times": PoolRealArray( 0, 0.6 ), "times": PoolRealArray( 0, 0.8 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1, 1.6 ),
"update": 0, "update": 0,
"values": [ -10000000, -10000000 ] "values": [ -10000000, -10000000 ]
} }
@ -337,8 +337,8 @@ tracks/2/loop_wrap = true
tracks/2/imported = false tracks/2/imported = false
tracks/2/enabled = true tracks/2/enabled = true
tracks/2/keys = { tracks/2/keys = {
"times": PoolRealArray( 0, 0.6 ), "times": PoolRealArray( 0, 0.8 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1, 1.6 ),
"update": 0, "update": 0,
"values": [ -10000000, -10000000 ] "values": [ -10000000, -10000000 ]
} }
@ -349,8 +349,8 @@ tracks/3/loop_wrap = true
tracks/3/imported = false tracks/3/imported = false
tracks/3/enabled = true tracks/3/enabled = true
tracks/3/keys = { tracks/3/keys = {
"times": PoolRealArray( 0, 0.6 ), "times": PoolRealArray( 0, 0.8 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1, 1.6 ),
"update": 0, "update": 0,
"values": [ 10000000, 10000000 ] "values": [ 10000000, 10000000 ]
} }
@ -361,8 +361,8 @@ tracks/4/loop_wrap = true
tracks/4/imported = false tracks/4/imported = false
tracks/4/enabled = true tracks/4/enabled = true
tracks/4/keys = { tracks/4/keys = {
"times": PoolRealArray( 0, 0.6 ), "times": PoolRealArray( 0, 0.8 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1, 0.6 ),
"update": 0, "update": 0,
"values": [ 10000000, 10000000 ] "values": [ 10000000, 10000000 ]
} }
@ -378,10 +378,22 @@ tracks/0/imported = false
tracks/0/enabled = true tracks/0/enabled = true
tracks/0/keys = { tracks/0/keys = {
"times": PoolRealArray( 0, 0.6 ), "times": PoolRealArray( 0, 0.6 ),
"transitions": PoolRealArray( 1, 1.6 ), "transitions": PoolRealArray( 1, 0.6 ),
"update": 0, "update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, 0 ) ] "values": [ Vector2( 0, 0 ), Vector2( 0, 0 ) ]
} }
tracks/1/type = "value"
tracks/1/path = NodePath(".:limit_left")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.6 ),
"transitions": PoolRealArray( 1, 0.6 ),
"update": 0,
"values": [ -10000000, -10000000 ]
}
[sub_resource type="Animation" id=13] [sub_resource type="Animation" id=13]
resource_name = "shiftingRight" resource_name = "shiftingRight"
@ -394,10 +406,22 @@ tracks/0/imported = false
tracks/0/enabled = true tracks/0/enabled = true
tracks/0/keys = { tracks/0/keys = {
"times": PoolRealArray( 0, 0.6 ), "times": PoolRealArray( 0, 0.6 ),
"transitions": PoolRealArray( 1, 1.6 ), "transitions": PoolRealArray( 1, 0.6 ),
"update": 0, "update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, 0 ) ] "values": [ Vector2( 0, 0 ), Vector2( 0, 0 ) ]
} }
tracks/1/type = "value"
tracks/1/path = NodePath(".:limit_right")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.6 ),
"transitions": PoolRealArray( 1, 0.6 ),
"update": 0,
"values": [ 10000000, 10000000 ]
}
[sub_resource type="Animation" id=9] [sub_resource type="Animation" id=9]
resource_name = "Pulsing" resource_name = "Pulsing"
@ -502,7 +526,7 @@ z_index = 3
rotating = true rotating = true
current = true current = true
zoom = Vector2( 0.75, 0.75 ) zoom = Vector2( 0.75, 0.75 )
process_mode = 0 limit_smoothed = true
drag_margin_h_enabled = true drag_margin_h_enabled = true
drag_margin_v_enabled = true drag_margin_v_enabled = true
drag_margin_left = 0.05 drag_margin_left = 0.05
@ -511,8 +535,6 @@ drag_margin_right = 0.05
editor_draw_drag_margin = true editor_draw_drag_margin = true
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="OffsetTween" type="Tween" parent="."]
[node name="CameraAnimationPlayer" type="AnimationPlayer" parent="."] [node name="CameraAnimationPlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 5 ) anims/RESET = SubResource( 5 )
anims/deathCam = SubResource( 6 ) anims/deathCam = SubResource( 6 )
@ -609,10 +631,9 @@ texture = ExtResource( 8 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="ParallaxBackground/ParallaxLayer5"] [node name="AnimatedSprite" type="AnimatedSprite" parent="ParallaxBackground/ParallaxLayer5"]
visible = false visible = false
frames = SubResource( 7 ) frames = SubResource( 7 )
frame = 6 frame = 9
playing = true playing = true
[node name="AnimatedSprite2" type="AnimatedSprite" parent="ParallaxBackground/ParallaxLayer5"] [node name="AnimatedSprite2" type="AnimatedSprite" parent="ParallaxBackground/ParallaxLayer5"]
frames = SubResource( 8 ) frames = SubResource( 8 )
frame = 11
playing = true playing = true