fix: slightly improved dvd thingy
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@ -1,4 +1,4 @@
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[gd_scene load_steps=18 format=2]
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[gd_scene load_steps=17 format=2]
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[ext_resource path="res://src/Utilities/LevelState.tscn" type="PackedScene" id=1]
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[ext_resource path="res://src/Utilities/LevelState.tscn" type="PackedScene" id=1]
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[ext_resource path="res://src/UserInterface/UserInterface.tscn" type="PackedScene" id=2]
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[ext_resource path="res://src/UserInterface/UserInterface.tscn" type="PackedScene" id=2]
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@ -13,8 +13,6 @@
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[ext_resource path="res://addons/controller_icons/objects/Button.gd" type="Script" id=11]
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[ext_resource path="res://addons/controller_icons/objects/Button.gd" type="Script" id=11]
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[ext_resource path="res://src/Levels/TutorialThingy.gd" type="Script" id=12]
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[ext_resource path="res://src/Levels/TutorialThingy.gd" type="Script" id=12]
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[sub_resource type="RectangleShape2D" id=14]
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[sub_resource type="AnimationNodeStateMachinePlayback" id=4]
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[sub_resource type="AnimationNodeStateMachinePlayback" id=4]
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[sub_resource type="ConvexPolygonShape2D" id=12]
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[sub_resource type="ConvexPolygonShape2D" id=12]
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@ -103,19 +101,11 @@ unique_name_in_owner = true
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[node name="Timer" parent="UserInterface/HUD/HUDOverlay/GetBackTimer" index="0"]
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[node name="Timer" parent="UserInterface/HUD/HUDOverlay/GetBackTimer" index="0"]
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wait_time = 20.0
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wait_time = 20.0
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[node name="TutorialButton" type="StaticBody2D" parent="."]
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[node name="TutorialThingy" type="Sprite" parent="."]
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z_index = 4
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z_index = 3
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z_as_relative = false
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collision_layer = 0
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collision_mask = 0
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script = ExtResource( 12 )
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script = ExtResource( 12 )
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[node name="Sprite" type="Sprite" parent="TutorialButton"]
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[node name="ControllerButton" type="Button" parent="TutorialThingy"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="TutorialButton"]
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shape = SubResource( 14 )
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[node name="ControllerButton" type="Button" parent="TutorialButton"]
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visible = false
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visible = false
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margin_left = -10.0
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margin_left = -10.0
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margin_top = -10.0
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margin_top = -10.0
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@ -131,10 +121,10 @@ drag_margin_bottom = 0.3
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visible = true
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visible = true
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[node name="AnimatedSprite" parent="BlobbyCam/ParallaxBackground/ParallaxLayer5" index="4"]
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[node name="AnimatedSprite" parent="BlobbyCam/ParallaxBackground/ParallaxLayer5" index="4"]
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frame = 3
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frame = 11
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[node name="AnimatedSprite2" parent="BlobbyCam/ParallaxBackground/ParallaxLayer5" index="5"]
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[node name="AnimatedSprite2" parent="BlobbyCam/ParallaxBackground/ParallaxLayer5" index="5"]
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frame = 10
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frame = 4
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[node name="Blobby" parent="." instance=ExtResource( 9 )]
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[node name="Blobby" parent="." instance=ExtResource( 9 )]
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unique_name_in_owner = true
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unique_name_in_owner = true
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@ -1,16 +1,20 @@
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extends StaticBody2D
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extends Sprite
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var screen_size: Vector2
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var screen_size: Vector2
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var velocity = Vector2(1,1)
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var velocity = Vector2(1,1)
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onready var blobby = $"%Blobby"
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onready var blobby = $"%Blobby"
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onready var cam = $"%BlobbyCam"
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onready var cam = $"%BlobbyCam"
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func _ready() -> void:
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func _ready() -> void:
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$ControllerButton.path = "jump"
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$ControllerButton.path = "move_right"
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screen_size = cam.screen_rect
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screen_size = cam.screen_rect
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func _process(delta: float) -> void:
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func _process(delta: float) -> void:
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$Sprite.texture = $ControllerButton.icon
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# TODO process less in each frame
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var tex_size = Vector2(20,20)
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self.texture = $ControllerButton.icon
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self.scale.x = 0.5
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self.scale.y = 0.5
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var tex_size = Vector2(self.texture.get_width(), self.texture.get_height()/4)
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var up_left_pos = cam.get_global_transform().affine_inverse() * (position - tex_size/2)
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var up_left_pos = cam.get_global_transform().affine_inverse() * (position - tex_size/2)
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var down_right_pos = cam.get_global_transform().affine_inverse() * (position + tex_size/2)
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var down_right_pos = cam.get_global_transform().affine_inverse() * (position + tex_size/2)
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