[gd_scene load_steps=4 format=2]

[ext_resource path="res://assets/obstacle object/mine.png" type="Texture" id=1]
[ext_resource path="res://src/ObstacleObjects/Bullet.gd" type="Script" id=2]

[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 6, 6 )

[node name="Bullet" type="Area2D" groups=["harmful"]]
collision_layer = 64
collision_mask = 59
script = ExtResource( 2 )

[node name="Sprite" type="Sprite" parent="."]
position = Vector2( -5.96046e-07, -3.57628e-07 )
scale = Vector2( 1.5, 1.5 )
texture = ExtResource( 1 )
hframes = 2
frame = 1

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )

[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]
