[gd_resource type="ShaderMaterial" load_steps=3 format=2]

[ext_resource path="res://assets/effects/pixelDissolve.gdshader" type="Shader" id=1]
[ext_resource path="res://assets/effects/noise.png" type="Texture" id=2]

[resource]
resource_local_to_scene = true
shader = ExtResource( 1 )
shader_param/progress = 0.0
shader_param/scale = 1.0
shader_param/strength = 1.0
shader_param/noise_tex_normal = ExtResource( 2 )
shader_param/noise_tex = ExtResource( 2 )
