[gd_scene load_steps=8 format=2]

[ext_resource path="res://assets/effects/pixelDissolve.tres" type="Material" id=1]
[ext_resource path="res://src/UserInterface/TutorialThingy.gd" type="Script" id=2]
[ext_resource path="res://addons/controller_icons/objects/Button.gd" type="Script" id=3]
[ext_resource path="res://assets/environment/decor/screen/Screen3.png" type="Texture" id=4]

[sub_resource type="RectangleShape2D" id=3]

[sub_resource type="Animation" id=4]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Button:material:shader_param/progress")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}

[sub_resource type="Animation" id=5]
resource_name = "cease_4_exist"
length = 0.618
tracks/0/type = "value"
tracks/0/path = NodePath("Button:material:shader_param/progress")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0.0, 1.0 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.4 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [  ],
"method": "_lesson_learned"
} ]
}

[node name="TutorialThingy" type="Node2D"]
script = ExtResource( 2 )

[node name="Button" type="Sprite" parent="."]
material = ExtResource( 1 )
z_index = 3

[node name="ControllerButton" type="Button" parent="Button"]
visible = false
margin_right = 12.0
margin_bottom = 20.0
script = ExtResource( 3 )

[node name="Label" type="Label" parent="."]
visible = false
margin_left = -34.0
margin_top = -49.0
margin_right = 99.0
margin_bottom = 50.0
text = "Move Right:




"
uppercase = true

[node name="Area" type="Area2D" parent="."]
collision_layer = 512
collision_mask = 512

[node name="CollisionShape2D" type="CollisionShape2D" parent="Area"]
shape = SubResource( 3 )

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 4 )
anims/cease_4_exist = SubResource( 5 )

[node name="Sprite" type="Sprite" parent="."]
visible = false
texture = ExtResource( 4 )

[connection signal="area_entered" from="Area" to="." method="_on_Area_area_entered"]
