[gd_scene load_steps=2 format=2]

[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 11, 11 )

[node name="DangerousBlockArea" type="Node2D"]

[node name="Area2D" type="Area2D" parent="." groups=["harmful"]]
collision_layer = 8
collision_mask = 3

[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 1 )
