[gd_scene load_steps=2 format=2]

[ext_resource path="res://assets/environment/decor/straight_straw.png" type="Texture" id=1]

[node name="GrassWithBones" type="Node2D"]

[node name="Polygon2D" type="Polygon2D" parent="."]
offset = Vector2( -6.5, -12.5 )
texture = ExtResource( 1 )
skeleton = NodePath("../Skeleton2D")
polygon = PoolVector2Array( 4.166, 12.5, 4.166, 7.25, 4.166, 1.5, 9.103, 1.5, 9.10325, 7.25, 9.103, 12.5 )
uv = PoolVector2Array( 4.166, 12.5, 4.166, 7.25, 4.166, 1.5, 9.103, 1.5, 9.10325, 7.25, 9.103, 12.5 )
polygons = [ PoolIntArray( 5, 0, 1, 2, 3, 4 ) ]
bones = [ "Base", PoolRealArray( 1, 0.34, 0, 0, 0, 1 ), "Base/Mid", PoolRealArray( 0.66, 1, 0, 0.5, 1, 0.83 ), "Base/Mid/Top", PoolRealArray( 0.49, 0.32, 1, 1, 0.49, 0.49 ) ]

[node name="Skeleton2D" type="Skeleton2D" parent="."]

[node name="Base" type="Bone2D" parent="Skeleton2D"]
rest = Transform2D( 1, 0, 0, 1, 0, 0 )
default_length = 7.0

[node name="Mid" type="Bone2D" parent="Skeleton2D/Base"]
rest = Transform2D( 1, 0, 0, 1, 0, 0 )
default_length = 7.0

[node name="Top" type="Bone2D" parent="Skeleton2D/Base/Mid"]
position = Vector2( 0, -5 )
rotation = -1.5708
rest = Transform2D( 2.22127e-06, -1, 1, 2.22127e-06, 0, -5 )
default_length = 4.0
