[gd_scene load_steps=4 format=2]

[ext_resource path="res://assets/environment/blocks/approx build block.png" type="Texture" id=1]
[ext_resource path="res://src/ObstacleObjects/Bullet.gd" type="Script" id=2]

[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 1.51498, 5.05697 )

[node name="Bullet" type="Area2D" groups=["harmful"]]
collision_layer = 64
collision_mask = 59
script = ExtResource( 2 )

[node name="Sprite" type="Sprite" parent="."]
position = Vector2( -0.00644289, 0.0188824 )
scale = Vector2( 0.0919913, 0.313283 )
texture = ExtResource( 1 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )

[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]
