[gd_scene load_steps=8 format=2]

[ext_resource path="res://assets/environment/blocks/DropThrough-Vine-Block.png" type="Texture" id=1]
[ext_resource path="res://assets/environment/blocks/DropThrough-Vine-BlockEnd1.png" type="Texture" id=2]
[ext_resource path="res://assets/environment/blocks/DropThrough-Vine-BlockEnd2.png" type="Texture" id=3]

[sub_resource type="ConvexPolygonShape2D" id=3]
points = PoolVector2Array( 24, 0, 0, 0, 0, 0, 24, 0 )

[sub_resource type="ConvexPolygonShape2D" id=6]
points = PoolVector2Array( 12, 0, 8, 0, 8, 0, 12, 0 )

[sub_resource type="ConvexPolygonShape2D" id=5]
points = PoolVector2Array( 0, 0, 5, 0, 0, 0, 0, 0 )

[sub_resource type="TileSet" id=2]
0/name = "DropThrough-Vine-Block.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 24, 12 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape = SubResource( 3 )
0/shape_one_way = true
0/shape_one_way_margin = 1.0
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": true,
"one_way_margin": 1.0,
"shape": SubResource( 3 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
0/z_index = 0
1/name = "DropThrough-Vine-BlockEnd1.png 1"
1/texture = ExtResource( 2 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 0, 0, 12, 12 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape = SubResource( 6 )
1/shape_one_way = true
1/shape_one_way_margin = 1.0
1/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": true,
"one_way_margin": 1.0,
"shape": SubResource( 6 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
1/z_index = 0
2/name = "DropThrough-Vine-BlockEnd2.png 2"
2/texture = ExtResource( 3 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 0, 0, 12, 12 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/shape_offset = Vector2( 0, 0 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
2/shape = SubResource( 5 )
2/shape_one_way = true
2/shape_one_way_margin = 1.0
2/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": true,
"one_way_margin": 1.0,
"shape": SubResource( 5 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
2/z_index = 0

[node name="DropThroughPlatform" type="TileMap"]
tile_set = SubResource( 2 )
cell_size = Vector2( 12, 12 )
cell_quadrant_size = 8
cell_custom_transform = Transform2D( 0, 0, 0, 0, 0, 0 )
collision_layer = 128
collision_mask = 128
format = 1
tile_data = PoolIntArray( -65510, 1, 0, -65509, 0, 0, -65507, 2, 0 )
