[gd_scene load_steps=6 format=2]

[ext_resource path="res://assets/enemy/enemy.png" type="Texture" id=1]
[ext_resource path="res://src/Actors/Enemies/Beings/Enemy.gd" type="Script" id=2]

[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 2.72463, 1.17848 )

[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 15.4794, 6.68174 )

[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 15.534, 10.0962 )

[node name="Enemy" type="KinematicBody2D" groups=["harmful"]]
collision_layer = 2
collision_mask = 9
script = ExtResource( 2 )

[node name="enemy" type="Sprite" parent="."]
position = Vector2( 0, -1.90735e-06 )
scale = Vector2( 0.286789, 0.276348 )
texture = ExtResource( 1 )

[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."]
position = Vector2( 1362.81, -0.138177 )
scale = Vector2( 15.4865, 1.28502 )
rect = Rect2( -89, -10, 2, 20 )
process_parent = true
physics_process_parent = true

[node name="EnemyBody" type="CollisionShape2D" parent="." groups=["harmful"]]
position = Vector2( 0, 6.48802 )
scale = Vector2( 5.68128, 5.29182 )
shape = SubResource( 1 )

[node name="StompDetector" type="Area2D" parent="." groups=["weakpoint"]]
modulate = Color( 0, 0.0392157, 1, 1 )
position = Vector2( 0, -6.44095 )
collision_layer = 2
input_pickable = false

[node name="CollisionShape2D" type="CollisionShape2D" parent="StompDetector"]
shape = SubResource( 2 )

[node name="EnemySkin" type="Area2D" parent="." groups=["player"]]
process_priority = -1
collision_mask = 126

[node name="CollisionPolygon2D" type="CollisionShape2D" parent="EnemySkin"]
position = Vector2( 5.96046e-07, 2.5 )
scale = Vector2( 1.03, 1.04 )
shape = SubResource( 3 )

[connection signal="body_entered" from="StompDetector" to="." method="_on_StompDetector_body_entered"]
[connection signal="area_entered" from="EnemySkin" to="." method="_on_EnemySkin_area_entered"]
